Lore Codex

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The Great Codex Of Official Lore For The

Church Of
Divine Apathy

General Information

The Church of Divine Apathy is a cult. Maybe the only cult willing to admit that it’s a cult, but we don’t care enough to check and see if that’s true.

Everything herein is consistent with the lorethodoxy. Anything that doesn’t jive with the lore is unlorethodox.

Thus follows: the descripture.

The Cult Icon

Cult Icon

Who says you can't go home again? Just click this Cult Icon to return to Cult OS from most places on site if you get lost —and we do hope you get lost from time to time.

Cult Leadership

"We'll do the thinking for us."
Leader

Leader is leader, of course. That's why we call him Leader.

Curious about Cult Leadership? Who is Leader? Visit About to learn who we are.

What is Divine Apathy?

“If you care about whether you’ve cared, then you’ve surely cared twice.”
DevCro
a cultist experiencing the benefits of apathy

Divine Apathy is our core tenet. So what does that mean?

In a world where everyone gives a fuck about everything, and everyone wants you to give a fuck... we don’t.

Divine Apathy 101:

We cultists swear an oath to limit our cares. Only a certain number of cares are allotted... about 100. An uncaring mind is an unburdened one. We are not limited by the expectations of the world, or subject to constraints which our environments might impose. Those who achieve Divine Apathy transcend the worldly anchors of frivolous care.

We dedicate ourselves to the realization and worship of our own innate irrelevance. We’ve given enough fucks… thus, no more fucks shall be given.

We have very few guiding principles, by design. All that’s required for entry to the cult is putting Divine Apathy on the list of things you care about. In order to be a cultist, one must care about Divine Apathy, and thus by caring about Divine Apathy, one is a cultist.

If you want to keep track of which things you care about, you can always write them down. Or not, whatever.

"Be a wave, not a particle, maaaaaan"
Leader

You may already be a cultist and not even know it. Congratulations!

What Is a Cultist, Anyway?

"Hi, I'm a Cultist. Our preferred pronouns are We/Us."

A cultist is me, a cultist is you, a cultist is that guy in the red robes and yellow circle necklace in the back corner of that picture at Roswell, or the background of that meme you saw the other day. We blend the lines between this place and that. We travel many worlds, spreading the word about Divine Apathy and selling Voidlings to whoever will take them off our hands. We keep the Vaults of Meh, where all the cares we have given up are filed away. We learn our cult ways and disciplines at Kismet’s Phrontisterium of Cultcraft and Cultistry. Our business structure is pyramid-shaped and all proceeds go to the Church of Divine Apathy, which trickles down to you!

A cultist is a cultist, no more than that.

What We Do

The cult travels here and there, observing stuff and messing with it if we get curious. We make cult stuff happen with whatever effort we muster - mostly branding and merch development.

We generally hang out and chill, gathering for cult broadcasts a few days per week.

Oh, also... whether you are reminding your friends as a warning, or telling folks in order to feed the swarm, it is our duty at the Church of Divine Apathy to spread the word about brainspiders. Don't know about brainspiders? The thing about brainspiders...

The Power of Apathy

Cultists do not seek power, silly... however, we do have a power level determined by complex intriguonometry (ooooh) and unspecified cult activities. Check out your power lever on your character sheet.

Every good student of Divine Apathy will realize the perks of not caring. At first, a slight tingling sensation. Then, "Hey, I don't need to worry about this..." or, "Maybe someone else will deal with that..." These are the first steps to becoming a master of the Apathetic arts.

In time you will harness your innate irrelevance through the cultivation and understanding of what "necessary" cares are worth holding - if any at all. This presents a useful mechanic, known as the "penultimate care loophole": if the only thing to truly care about is Divine Apathy itself, then eventually, all actions can be evaluated as taken in service to Divine Apathy, until it is the only all-encompassing thing left. This is the way.

As mastery of indifference develops, cultists have been known to become so indifferent that we can ignore the very laws of physics. For example, one might be so apathetic about gravity that they can fly. Perhaps even death can be evaded if one simply doesn't care enough that they are alive or dead in the first place.

A word of warning: When a cultist reaches the point that they only have one care left - Divine Apathy itself - they have ascended. Ascension is cool and all, but you should probably stop there. If a cultist completely removes all cares, so that their fucks-given reach absolute zero... a cultist will then cease to exist - which is kind of like ascension but it's pretty useless (and just think of your poor Ralphs).

We encourage our flock to embrace certain techniques which can be studied at Kismet's Phrontesterium as deeply or undeeply as one chooses. You should probably at least learn the essentials, though.

Cult basics include but are not limited to:

  • Portals. How else are we supposed to get around?
  • Void Indifference. Better than Void madness!
    • This will mostly be useful for acquisitions; it's kind of the heart of this whole operation.
  • Making a Ralph. This one's a staple.
  • Intriguonometry. A loose grasp of it will suffice. We aren't trying to do actual math after all, ew...

Forbidden Behaviors

Yeah, so like, you know—we’re all about not giving fucks around here. That is, spiritually, legally, emotionally, and sometimes financially the whole point. But, every now and then, a cultist uses one of their cares. Not on purpose, usually. Sometimes they say something unnecessarily brave, or react too loudly. Sometimes they make a decision so astonishingly bad that the Void itself pauses and goes, “bro.”

At some point, somebody started writing these things down... which, unfortunately, used up one of their own cares. With all this care-burning going on, it seemed like we should probably record a few forbidden acts for future generations - for the good of the Cult.

There are just a few things that are forbidden:

First: Your stupid decisions are your own. Not theirs. Not Leader's. Yours. If you open the cursed box, drink the questionable liquid, insult the swamp, or follow a ralph into a secondary location, that’s between you, the Void, and whatever paperwork survives.

Second: Leader waits for no cultist. Or non-cultist. Or, like… one of us, ya know? Time is fake, but lateness is somehow still annoying. To Leader. Don't make him wait. Don't do it.

Third: Don’t touch other people’s packages. In any and all available contexts. Physical packages, emotional packages, mysterious porch packages, metaphorical packages, suspiciously warm packages, leave them alone. That is not your mail. That is not your destiny.

Fourth: Do not taste, chew, lick, gnaw, sample, nibble, or otherwise orally investigate another cultist—we need those. Eat food, bro. There are snacks. There are options. There is no need for this and it really cuts into our recruitment goals.

Fifth: Tickling is not for every cultist. Some cultists enjoy whimsy. Some cultists enjoy chaos. Leader is not one of those cultists. Do not tickle Leader. This is not a test. This is not foreplay with fate. This is a boundary.

Lastly: Gout. We see you. We know who you are. You are not allowed. Shout Gout Out!

FAQ

Many have come to the Church of Divine Apathy and asked questions. We might answer some of them:

  • Do I have to care about my basic day to day functions?

Staying alive is probably a minimum requirement for cult participation. Not smelling bad wouldn't hurt anything either. It's harder to get anyone to follow a stinky guy back to Cult HQ.

  • Do I have to care about breathing?

Not really, it kind of just happens by default.

  • Where do I drop off my material possessions?

Woah there neophyte, slow down. Leader doesn't want your stuff... we just teach you to become somewhat ambivalent towards it. If you really must shower Leader with gifts, please send them to the PO box, and be judicious about it - our carrying capacity is limited.

  • I was told there would be stickers. Where do I get my stickers?

YES! You heard it right: We do give out free stickers! We LOVE stickers. Unfortunately, if you didn't run into a cultist in the wild, you'll have to join our mailing list to get them. JOIN HERE!

NOTE: Quality of free stickers may vary as we print and cut them ourselves. We guarantee nothing. If you want good ones, you can order not-free stickers from our merch department.

  • I belong to another religious organization. Do I have to leave to be a cultist?

We are a nondenominational, nonspecific, low-effort organization, 100% compatible with all other religious creeds. If you are too ideological to vibe here you then probably need this more than you know.

  • Does my robe have to be red?

Yes. Do you really want to look like you care about that?

  • Why apathy?

It's not like we are absolutely apathetic - we are Divinely Apathetic. We limit our cares to what is reasonable, not give up entirely. It's an important distinction.

If you haven't noticed, everyone is trying to make you care about everything all of the time - and it's all just really stressful, right? We offer an alternative path, because the reality is you can't care about that many things... yet we often feel like we must. Whether it be parents or politics, jobs or religions, school or friends, everyone wants to control your cares to their ends. We are trying to stand up and say "nah" with style.

  • Wait, why are there signs for sacrifices???

Don't worry - if you want to sacrifice yourself we make it easy and fun! All of our sacrifices are volunteer driven... so, naturally, we don't get many takers. Can't even get the heckin' goat to volunteer. It's just as well, we suppose, as it really cuts into our recruitment numbers.

  • Is this cult AI?

Gooooood question. It is the internet in the year something-something. It's complicated. Yes and no.

Yes, we do use AI tools periodically. Much in the same way an artist would experiment with different mediums, we consider AI slop to be a medium of sorts. We've used it for coding, animations, and even some hit songs. Type shit.

...and No. We do our best to make sure that the writing and the art is done by us lovely cultists. It's nice and all to have AI, but we want to make sure the original characters (and jokes) come from us and cultists like us (like you!). The last thing we want is for the AI to make AI stuff based on AI stuff based on AI stuff etc. and so on forever... not the paradox we want or need.

  • Is there official cult canon?

The cult handles canon loose and wild—ultimately Leader has the final say in most things. However, many clever cultists across the multiverse have their own take on how things could be... and we chalk all that up to multiversal handling.

Essentially and eventually, this lore document documents official cult canon for the purposes of branding and not being sued. However, anything adjacent to canon is a kind of "soft canon" that we allow for nerdy debates, shenanigans, and creative energy. We play in the sandbox of our collective minds, pretending to be a higher hidden canon above all other canons, so all of your worlds and OCs can snuggle all up in the blanket of our collective cult robes. PRAISE!

Entities

Throughout the weird, wide, world of the Cult, entities abound. Friendly! Murderous... Totally inscrutable? Meet the beings that populate the Cult universe!

Cultists

A cultist is me, a cultist is you. A cultist is a work of art, a social commentary, a generically mysterious member of a powerful organization found in most creative universes (though you probably wouldn't know it), a believer in the tenets and teachings of Divine Apathy. We also say "praise" a lot.

Don't forget your robes as we traverse the Void looking for creatures to sell and places to spread our teachings far and wide.

Voidtouched

Voidtouch = badtouch (unless you're into that sorta thing).

Cultists who spend too much time in the Void tend to be affected by the sheer creative potential of it all. The most obvious side effects are physical mutations. If you spend enough time wrangling voidlings, you may end up with an extra... well, just about anything you can think of—from eye stalks and tentacles, to a smell that creeps around on its own... you may or may not be a hit at the cocktail party because of it.

You can always reverse these symptoms by spending enough time at Phaedri’s Haven for Aetheric Enlightenment, Detox, and Ritual Integration. Or keep 'em! Heck, who doesn't want an extra arm for shrugging things off.

Lurkers

“Lurkers” naturally dwell in corporate office environments, i.e. Cult HQ. These cultists have evaded work, recognition, or both so well that they actually start to fade into the background. Slightly translucent and several feet taller than average cultists, they care so little about being seen that they start to not be. Resigned to their position in life, these lurkers are just a shadow of who they might have once hoped to be, drained of all ambition for the status quo. They are the name on the email thread you never recognize. They were at that meeting, and they did show up to the company barbeque... but what was their name again?

Variant: Noir Lurkers

These are like the lurker, but infected with a modified covoid virus. A very dangerous proposition, infecting a being who had fully resigned themselves to a life of dissonance with a virus that forces them to care. This combination creates a shambling mass of shame and self-betrayal that you can't ignore. We hope you remembered his name... he has three kids, 3, 7, and 9... you remember, don't you...?

Zomboiis

Originally found in the Cult Noir universe, you can unfortunately run into Zomboiis from time to time across the multiverse. This is basically a cultist who caught a covoid virus that was modified to make them care (what a drag). The unintended side-effect of a homebrewed virus, we assume... best to stay away lest you be eaten—or worse.

Demons

Demon demons? No no, not that kind of thing. These Demons come from Heck, not like those scary ones from other religious texts—we do our best to stay away from those. No, cult demons followed us up from our various expeditions into Heck. I guess they kind of like us, or at very least they like our snacks.

Demons are still somewhat "evil", just not like send-your-soul-to-eternal-hell-fire-and-torture-you kind of evil. More like your average house-cat level of evil (just don't call them that - they get in a mood about it).

Demons have been around since Cult conception and can be seen in our earliest depictions of cultists culting around. They are depicted in ancient cult imagery messing with your Ralphs, knocking over potion bottles, or tagging along as semi-reliable companions, keeping the world more interesting through chaos and mischief. Not much record of us trying to get rid of demons. There's little we could do about them anyway. shrug.

Demon Guide - Knowing Your Demons

There are many things to note—so we'll write a few of them here for you—but in the end it's probably better to just open your own heck hole and dive in.

Size

The demons you catch topside average about 3 ft tall, but we've heard many things over the years that imply there is no actual limit to size. Some greater demons in the deeper squircles of heck have been rumored to reach colossal sizes... and word on the street is they are baking cookies down there.

Appearance

Demons are various shades of grey with yellow eyes, pointy ears, a little belly button, and a tail with a pointy tip that varies somewhat in shape and size (easiest way to identify your demon in a crowd). We've also heard tales of demons with wings, fat demons, and even uniquely mutated ones.

"Oh my demon is a hecker."
xchaosxpixiex

Behavior

We'll try and keep it simple cause you never know with these guys. A demon, for some reason, will form a bond with a cultist - a kind of "loyalty" even, one might say. Which demon bonds with you can say a lot about you. (We might even write a book about it later...)

Demons love brainspiders... as food. Especially Spooders™ Pickled Brainspider Snacks. You can usually lure one out from hiding or away from your poor Ralph with a fresh jar in hand.

On that note: demons, lowkey, do not like Ralphs. Hard to say why exactly, but if you're not paying attention you might find your poor Ralph stuffed in a shoe.

Um, we're pretty sure they can summon fire.

Demons are actually considered to be “higher beings,” but just barely. This makes them immune to things like brainspiders and void madness.

Demons are smart enough for mischief and simple tasks. They are selfish and love bribes and treats. Intelligence and personalities may vary widely.

Ralphs

What, the Ralphs? Yeah… we can explain that. You are “one of us,” right?

Ralphs are little humunkuluses created by cultists to serve as loyal assistants, servants, errand-doers, Battle Royale participants, and even fetch-quest facilitators. Praise!

Most Ralphs are made for one specific purpose, and outside of that they don't do much else. If you create a Ralph to fetch your keys, it will fetch your keys. If you create a Ralph to guard your snacks, it will guard your snacks. If you create a Ralph to ponder the nature of existence, that’s on you, and you probably deserve whatever happens next.

Physically speaking, a Ralph is basically an eyeball in a cult robe. Your robe, specifically. Ralphs are generally about one foot tall, give or take a little robe slump. They are near-indestructible, and only die if you die. A Ralph may or may not have a skeleton at all, it's hard to tell—they don't exactly die very often.

A Ralph cannot make more of itself (believe us, we've tried). Infinite matter glitches do not exist... yet.

How to Make a Ralph

The average cultist can typically make about 15 Ralphs pretty easily before they start to run out of excess robe.

To make a Ralph you need a few things: a small piece of your robe, an alchemic process, and a little bit of intention. The better you are at making your Ralph, the less of these ingredients are required and the broader your Ralph's skills get. Let's go over the basics and level up your Ralph!

"How to Make a Ralph" song here music

Lvl 1 - At first your Ralph might be a little less than you expected. It does do what a Ralph does, of course, but once it fetches your keys it may not do anything else except stare at you... This can be somewhat awkward, but don't worry - we can sew it back into to your robe and try again.

Not so fast! You're going to need your first Ralph if you want to traverse Heck (and you will likely want to do that) so we'll just start a new thread for now.

Lvl 2 - After a little practice, your Ralph won't just get your keys for you; it will always get your keys for you... whether you need them or not. This kind of Ralph can be useful, but it is super prone to getting stuck in an endless loop (literally infinite, in some cases), such as trying to get your keys from a high place, until you help.

We'll sew this one back in and give it another go. Nothin' to it, right?

Lvl 3 - Now it gets interesting. Your next Ralph will get those keys for you, as intended, whenever you need them - and only when you need them. And it will be far more capable of solving simple problems, like stacking books to get to high places. Ideal for simple fetch quests and tasks that need repeating, such as waking you up in the morning or fetching your coffee before a demon ruins it. These Ralphs are very helpful... but we can do better yet!

Lvl 4 - Focus now. Take a deep breath. Imagine a broader spectrum of tasks, like fetching not just keys but anything you need whenever you need it. This Ralph should know what you need... it's made of you, after all. This sorta Ralph is your classic Ralph, a Ralph you might keep in your library or have doing the dishes. Keep this one around - and we can make more.

Lvl 5 - Advance your Ralph(s) to the next level. Think of all the things you need done, and make a few ralphs for the job. Need to run a factory? Gotta get something from the Vaults? Perhaps you feel inclined to build an altar to brainspiders in the yard... wait what, that can't be right... well, whatever you do, you can now do it with ease as your whole squad of Ralphs works together. Congratulations, Cultist! You have arrived at the pinnacle of Ralph-making.

Ralphomancy and Me

Do you seek to do more with your Ralph? Got big plans, do you? Ralphomancy might be right for you!

Experienced Ralphomancers create higher level Ralphs from less material - and can even customize their Ralph's colors for easy sorting (so cool). On top of that, your ralphs will work more smoothly as a team and help each other with tasks. You'll need barely a thread of robe to create them and they'll happily sew themselves back in when the task has been completed.

Pick up a course or two at Kismet's Phrontisterium and be the Ralphomancer you were always meant to be. You'll even learn to make a hat!

Ralphing Yourself

If you screw up and use too much robe, you cease to exist. This is known as "Ralphing yourself". It has happened at least enough times for us to have a name for it. There is really nothing you can do about it once it happens, so just take heed. How many Ralphs do you need to run a factory, anyways?

It might take a while for anyone to notice when a cultist has Ralphed themselves. The Ralphs will keep functioning somewhat normally... forever. Usually, if a cultist dies, so too do their Ralphs. But in the case of Ralphing yourself, you do not die. And so, your Ralphs continue on with the purpose you set for them in the first place, no matter the need for it.

Final Warning: Ralphs are indestructible (wherever indestructibility applies). They remain until you sew them back into your robe, or until you perish. Ralphs do not die until you do. Ceasing to exist does not count as dying. Therefore, Ralphing yourself because you used too much robe in pursuit of peak Ralph output does not count as dying. The Ralph does not care about your technicalities. The Ralph remains.

Brainspider warning

Now, while Ralphs are very difficult to destroy, they are not impossible to corrupt. Brainspiders have been known to take over Ralphs - which is bad because Ralphs already have purpose, and brainspiders already have plans, and combining those two things is how you get monuments, plots, and everyone suddenly remembering….. wait... not sure where I was going with that...

Ralphlessness

Ralphnessness deserves its own section here. For whatever reason, some cultists have decided to care more deeply about Ralphs than they probably should - but it's your book, care about what you want.

Cultists who have taken a Vow of Ralphlessness dedicate themselves to Ralph-like service, finding purpose in task-driven mindlessness. The path of Ralphlessness is simple: find another cultist and do stuff for them without question - for what is a better way to achieve Divine Apathy than to never make any decisions for yourself, and live only to facilitate the decisions of others?

These cultists are generally the tallest among us, as no part of their robe will ever be used in the making of a Ralph. This isn't a rejection of Ralphs, but rather a reverence of them. A cult within a cult! Who knew it could be done?

Types of Ralphs

You will find many Ralph variants along the way. Here we will cover some more note-worthy Ralphs that fall enough outside of the norm that they're worthy of our investigation.

Golden Ralph

This one is complicated. At a base level, the Golden Ralph can be spotted during the most seasonal time of the year, adorning the tops of Cultsmas Trees with a yellow shimmer that makes us all say "praise". However, it's all symbolics, and that's just a yellow Ralph meant to represent The First Ralph - a Ralph made of gold that is rumored to have sewn the very first cult robes from which all other Ralphs are made. Does it exist, the First Golden Ralph? No one really knows...

Other accounts of true Golden Ralphs have been rumored: One such instance is of a fellow who Ralphed himself and, in taking the last bit of his robe, a Golden Ralph was created only to wander off into the very fabric of space and time and never be seen again. It does seem special, doesn't it? What happens to a soul when you stop existing anyway? Well, we don't know about all that, but it's nice to have a little extra magic in the world, don'tcha think?

Ralph's Paradox

Ironically, Golden Ralphs are thought to be the ones who first made our robes, but a Ralph can't be made without a cult robe so... which came first, the Ralph or the robe? Many cultists ask too many questions, wondering, studying - to which we officially say, "meh", who knows!

This conundrum is called the Ralph's Paradox, and knowledge of the universe ends here. Perhaps there will always be some things left unanswered, or the effort ain't worth the care to find out. If you do figure it out, lets us know in the comments.

Holiday Ralphs

Experienced Ralphomancers don't just Ralph. They Ralph seasonally, too. With the right alchemicals, sigils, and intriguonomics, variants of Ralphs can be seen during seasonally appropriate times. Merry merry merry Cultsmas!

Hazmat Ralph

There also exist more specialized Ralphs, such as Hazmat Ralphs that were developed specifically for brainspider immunity. These Ralphs' normal robed bodies are encased in a rubbery outer skin that ensures the ralph cannot be attached to by a brainspider - or anything else it could encounter out there, for that matter. Unfortunately, this will also reduce the movement capabilities of your Ralph and make them very squeaky.

This modification is high-level ralphomancy and should not be attempted by amateur cultists.

Voidtouched Ralphs

Well, Ralphs are made of the same stuff you are... sort of. Just like you, a Ralph is not immune to long-term exposure to The Void. Too much time in The Void, and a Ralph can begin to exhibit some more... interesting formations. We call these "voidtouched Ralphs" and they are an acquired taste. But heck, if you don't like it you can just sew it back into your robe like it never happened, right? RiiIiiight?

In some cases, Ralphs have even been lost to the void. These misplaced Ralphs suffer more extreme mutations and, in time, can become almost indistinguishable from the voidlings that live there. That's a bit of your robe you probably aren't getting back.

Frayed Ralphs

Ralphs whose creators are gone-but-not-dead—be it by Ralphing themselves or getting lost to the Void as some sort of twisted immortal wanderer—begin to fray. These fraying Ralphs start to wander and behave rather strangely...

A Ralph will continue doing what it normally does, at least for a while. But what happens when the books it's tasked to shelve fall apart? Or the shelf itself begins to crumble into dust? You didn't think to tell it to maintain all the possible circumstances that it might encounter—after all, how could you?

Purpose without end can be as tricky as having no purpose at all. And for these Ralphs, as their purpose frays, so do their robes... and so do their minds.

Tattered and desperate, frayed Ralphs tend to find one another and form tribes of otherwise aimless peers, endeavoring to help one another help one another. In doing so, they can find accidental purpose in, say, deconstructing something vital, building something without end, or worse, trying to sew themselves back into an unsuspecting cultist.

Brainspiders

First and foremost: Brainspiders eat the part of your brain that knows about brainspiders!

If you or someone else doesn't know the dangers, read this section carefully.

Cult [Scholars|link to Kismet's #scholars] have written record of brainspiders - many, many, written records, in fact. Scholars have celebrated many “discoveries” of brainspiders while not realizing that this is actually the 23rd time the Church of Divine Apathy has “discovered” the creatures. Often sparked by stumbling across a brainspider in the wild, a cyclical process is in the works: Scholars learn of their existence, the brainspiders then eat that part of their brain, and the Scholars forget about them entirely… rinse and repeat.

“Hey Bob, look at this! I discovered a new species!”

We don’t know much about brainspiders, only that our records indicate that they eat the part of your brain that knows about brainspiders. We may be the only ones with this ancient knowledge. Whether you are reminding people to warn them of the dangers, or to feed the swarm, it is our duty to spread the word about brainspiders.

Here's what we know: The thing about brainspiders is they come in a wide variety of sizes—small enough for any brain! These tiny brain-shaped, brain-eating creatures have a pinkish hue and tend to show up in large numbers. They have four legs, three eyes, two fangs and one mission, it's too late now cause you've already listened... do doooooo doo doooo... all up in your gray matter, whatcha gonna do? ...What? Oh right, they're coming for your Ralph.

[Music here? Brainspider dance song]

The thing about brainspiders is they seem to function as some sort of hive mind, and what's worse is they eat the part of your brain that knows they can take over your Ralph. A hive mind that deletes memories of itself while enacting its higher motivation through mind-controlled Ralphs, building monuments and bizarre structures seemingly to worship some giant brain that seems to be reminding us that the thing about brainspiders is...

Editor's Note: Team Brainspider here. This whole thing is coming off pretty bigoted, don't you think? Brainies are not that bad at all. The Order of Huh? at Kismet's Phrontisterium is dedicated to symbiosis and communication with this alien race. Who knows what secrets we can unlock while achieving our goals of apathy! Staying in a trance between knowing and unknowing, we free our minds... and commune with these cute little guys. We're holding space for a misunderstood, underappreciated species—and you should too!

The thing about brainspiders is they are pretty shy and avoid detection if possible. If they catch your eyes they will quickly scuttle away.

The thing about brainspiders is that they aren't exactly spiders, only having four legs and three eyes. That doesn't mean you shouldn't be afraid though! Very afraid...

The thing about brainspiders is they also have a spider-like web that they use to drop down from above undetected.

The thing about brainspiders is they show signs of a much deeper intelligence behind their simple appearance, such as seeming to know that demons are a problem, and displaying a distinct affinity for music—a brainspider will instinctively and uncontrollably break out into dance wherever sick beats and catchy melodies are found. Brainspider clean-up teams have used this to their advantage...

Oh yeah—the thing about brainspiders is they appear to be from Outer Space. Far out maaaan. Our oldest texts suggest it was actually when the aliens first made contact that we also see the first appearance of brainspiders. Coincidence? We don't think so. It seems that the alien known as "Steve" simply dropped the specimen jars and unleashed these, these... brainspiders? Some of our order is specialized in dealing with this pest.

Oh yeah, in other words, aliens are real. If this is the first you're hearing of it then go learn about our first (and only) encounter with them. If they had ever visited again then maybe we wouldn't still have this damn brainspider problem! You see, the thing about brainspiders is they eat the part of your brain that knows about brainspiders...

One of the major cult holidays is Brainspider Awareness Day, which is celebrated on a slightly different day each year (if anyone can even remember to celebrate it). The purpose of Brainspider Awareness Day remains unclear…

Oh, and there was that time the stream got brainspiders.

Brainspiders once accumulated within Church of Divine Apathy broadcast equipment in such great numbers that they slowly reduced the framerate of the broadcast to unbearable levels. They were successfully exterminated, but cultists remain vigilant and investigate whenever a dropped frame occurs.

The Thing About Brainspiders

Eyebats

"Can you milk them?" ...Maybe? Kinda weird that you opened with that, but okay. Sure, yeah, I'm not an expert as to how you milk them but I am a casual eyebat milk latte enjoyer.

An eyebat is exactly what it sounds like: just an eyeball with wings. We found these creatures when we started opening heck holes, and before long we had a whole eyebat swarm topside. We're pretty good at managing that now; a couple extra cultists with tennis rackets keeping watch over your heck hole usually does the trick.

Though they are native to Heck, eyebats really act more like part of the scenery then anything self-expressive or unique. Either way, they are just part of cult life now—whether we want them or not.

Eyebats are flying eyeballs with wings. They don’t have legs and are pretty much always some shade of purple. It's actually really funny to run up on a mass of them trying to sleep and watch 'em all panic-flap and roll around. Better than cow tipping.

Eyebats also appear to have no natural predators, probably because they do not taste good at all. However they do produce eye-crusties, which we do find to be pretty useful in various kinds of alchemical concoctions.

Eyebats don't really have any growth regulation that we can discern. Given enough time and space they will grow to enormous sizes, sort of like a goldfish. Which is odd, too, because they don't seem to eat anything either - no mouth, no butthole, no nothing. They'd probably make good pets since you don't have to feed them or clean up after them (much). Similarly, eyebats don't really have brains as far as we can tell, so they're immune to brainspiders probably. It's hard to tell if the eyebats even decide things or if they're just reactive to stimulus.

Being directly a part of Heck itself, eyebats don't need to breed. They are just spawned as needed by Heck.

Eyebats function as the eyes of Heck, which doesn't super make sense but we aren't really worried about that. What is interesting about it, though, is that you can tap into them! Or into Heck itself... it's complicated. Luckily we have The Science, and we have managed - through wires and probes and technology and stuff - to create a direct visual link to any eyebat. This allows us to monitor the [Mud Peppers|link here to#the-first-squircle] mud sports arena on the first squircle, and run loosely-functional security around Cult HQ or our other cult facilities.

Aliens

Ah yes, the alien part... I guess we can tell you, you seem legit—just don't tell anyone else, okay?

These fabulously-dressed extra-terrestrials are, in fact, flesh and blood entities. They appeared to us long, long ago—like longer than that, even. At that time we were but a fledgling order, still arguing over what mattered, like it mattered. These guys though, like wow. They could fly but like anywhere somehow. They had these cool staffs and knew things we didn't. They even have a death laser! This was all before we had The Science of course, so it was all very inspiring.

Physically speaking these dudes were about twice our height with long grey faces and two big eyes (the perfect amount of eyes, ask anyone). They had the coolest drip too—our current fashion of robes is said to have mirrored the look. They also had these necklaces with little yellow triangles on them. Aliens fucking love triangles!

Early cultists wanted to be like the Aliens so badly that we promised to build these giant triangles for them in exchange for spaceship rides—which was the coolest thing at the time. The only problem was we didn't (still don't really) know how to build them. The instructions for building the giant triangles were like figuring out how to build furniture from IKEA. Look, it's not like we didn't try but we just didn't have The Science at the time.

Well, the aliens started getting annoyed. Trying to keep up our end of the deal (build triangles, get joy rides) with the aliens didn't go all that well. You see, the aliens didn't anticipate the ineffectual nature of all the project's labor and thought-put coming from the Cult's uncaring masses. This led to some rather heated disputes with our extra-terrestrial friends. Eventually they realized that the death laser wasn't going to motivate us in the way they hoped, because basically we're idiots and couldn't care less. Sooo... they were forced to share their secrets with us.

We learned as much as we could (which wasn't a lot). We learned the moon was flat (um, ok), and that we were to never to ever go there. We learned complex intriguonometry (which we are still trying to figure out today). We also learned how absolutely mind-numbingly idiotic we are (which was a humbling experience for everyone involved). Despite our best efforts, and theirs, it turns out we just weren't evolved enough to hold up our end of the deal.

After some reprieve from our negotiations ("triangles too hard? okay then, no spaceship rides"), and the aid of some DM3, the aliens returned to us with a new plan: giving up on us entirely, sort of.

They engineered these way cool mushrooms for us. We just call them "cult secrets" now, but really it's an entire new dimensional storehouse of alien designs for us to ingest in time. It'll probably take a while... just one of these is a lot. We were told that eventually our minds would be able to comprehend realms of the collective subconscious, enabling cultists to learn from our past and future selves, and basically that it would "all make sense eventually, stop worrying about it".

Unfortunately for us, they weren't planning on sticking around to see us evolve. As we were learning how to cultivate these mushrooms properly—so things didn't go all sideways and totally scramble our brains—they fired the death lasers, wiping out what progress and civilizations existed on earth at the time. Woah. Melted ice flooded most of the earth, wiping away most people's memories of the aliens having ever interacted with us. They off-handedly mentioned something about "violating premium directives" or some such, and wanted to essentially cover up the whole encounter. We were told to never speak of any of this (whoops), that they'd return someday, and that we had better have built their triangles by then.

Well anyways, that's how the story goes. Believe us or don't believe us, we don't care. Some day they will return and you'll see—we have our tickets to ride the spaceships outta here when they come back and find out we still haven't build their triangles... hope the rest of you enjoy death lasers.

The truth is out there, man.

Voidlings

Do not leave your portals open, you fools!

Too late? Welp, we're here now, so we should probably explain.

Simply stated, voidlings are creatures that come from the void. Don't know what the void is? Then this lesson is too soon for you. Read about the void, and uh, educate yourself.

But for the well-informed cultist that you are, we'll break it down into 3 parts:

  • what is a voidling?
  • what we do with them?
  • what do YOU do if you have them?

What is a voidling?

Optolith
Saproloth

A voidling is a creature native to the void. To explain, we'll have to take the waaaay back machine to long, long ago... longer than that, even, like way before time was even a thing (pretty sure it was a Thursday though). Before the "big bang" (as some think of it), the void was all full of everything.

Creatures, places, concepts, and tentacles formed there, but inevitably the void would create things that were impossible to hold on to - things that would create worlds. Thus, the bubble burst, forming all of the creation that you know of from your respective dimensional point of view.

The creations that you don't know of, or rather the creations that didn't fit into any of these new worlds, we call "voidlings". Technically, everything was a voidling at one point, but for the purposes of this essay, voidlings are the leftovers of creation. Things not (yet) sorted.

Nargle
Rav

To describe such an entity as a voidling is to utter syllables and colors and sensory organs you probably have never known. So we do our best, calling something a "tentacle" that's probably more like a fungus or a new color or a taste that fits. That's just how it goes; language has limits, and we are way past that. These are the sorta things that would drive us to madness if we weren't apathetic to the whole thing.

Whomst
Pearoogie
Vorkl

What do we do with them?

Why would we want something like that? Well friend, this is our bread and butter; our magnum opus, if you would... our corporate funding, and our day to day grind. We sell voidlings!

Here's how it works: we (cultists) infiltrate governments, universes, and unfathomable places. We create secretive networks and organizations-within-organizations in order to control and manipulate these places to facilitate the slow ingestion of things that would otherwise be rejected by the mainstream. Once a population is properly demoralized, we bring in our sales teams! They'll sell you voidlings for science, weapons, foods, and really anything we can manage to justify putting a price tag on. We'd sell you your own butts if we could.

With the help of government leaders and propaganda from The Ministry of Truth, we'll have you believing that cantaloupes are fruits, spiders are fine you just have to get "used to them", and that pandas have totally always been here! You just never noticed them, bro.

It takes some work, but that's what makes it so profitable. And it makes a cultist of apathy specifically well-suited to bringing you all the things that the care-full mind cannot comprehend.

What do you do if you have them?

Terrible news!

Well, luckily, we are professionals (and likely the cause of this outbreak). No need to fret - we have The Science! The best thing to do here is pull out your Void Collections™ cards. Void Collections™ technology is specifically designed to pull voidlings into a two-dimensional space from a two-dimensional space within a two-dimensional space for easy capture and transport. If that's too complicated for you, you can just trust The Science.

If for some reason you aren't packing, don't be brave... remain alive. Call 1-800-VOID-PRO! Our cult-brand voidling cleanup and collection service is the best and only team in the business. More about them at the end of the show!

The Thing

The Thing floating

Here's the thing about The Thing.

It's a complicated Thing. The Thing is technically a voidling, but some voidlings are... different. More of an abstraction than an actual thing-thing.

When the void was full, and an assortment of stuff was stuffed in there, some Things came first. We call these Things "Elder Things". Elder Things are proto-conceptual meta-stuff, like "A Complicated Thing", or a "General Thing" - basically an idea before it takes form, but with form. You gotta start somewhere, right?

The Thing came the most first. The most primordial and ill-defined of all Other Things. Just The Thing. Get it? It's The Thing. If not, that's okay... it's probably better not to dwell on Things beyond our comprehension.

The Thing pretending to be a cultist

The Thing can be many Things, but for now it’s the Thing. If you’re here now, it’s the current Thing. If you’re hip with the Thing, you can ask for a hug. If you fight with the Thing, it’s a whole ‘nother Thing. The thing is, any thing is the Thing. It’s the Thing you were thinking, the Thing you forgot, the Thing that was and the Thing that was not. Sometimes it’s the Thing we all must face.

The Thing has been described as having many tentacles, green with orange spots. Some have even seen it with eye(s).

The Thing running the void cafe

It’s the Thing in your closet. It’s the Thing in under Panel 4 News comics. It's the thing that runs (is?) the Void Cafe.

The Thing behind the bookcase

Not A Thing

When is a Thing not a Thing? When it's a "Not-A-Thing"! It's only a theoretical Thing, though... because how can a Thing be nothing, right?

Well, some cult scholars argue, and when they do sometimes they argue about this Thing. If The Thing exists then so must the opposite Thing; an empty sorta thing. Everything that isn't a Thing-thing, right? I dunno either. Perhaps imagined or perhaps The Void itself; I'm leaving this off my 100.

Other Things

Alright, that was easy. Now you can call The Thing a Thing. But look a little closer and you'll quickly realize that this Thing is not that Thing. You can't have this without that, though. And furthermore, how do you explain these without those? We've all been there. Spend any amount of time really thinking about Things, they always lead to Other Things.

So stay with me for a sec here. If Thing is the Eldest Elder Thing, and of all the thoughts that were thought of, it was first... then Other Things had to come after it. Each Thing is a proto-concept: the primordial embodiment of some trope or other, hearkening from the first time it was vaguely contemplated. What follows are a few examples. You can probably think of a few more, and you can breathe easy knowing you're not the first to come up with them (just think about the kind of responsibility that entails).

The Hypno-Thing

It's a hypnotic thing.

Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff

The No-thing

It's nothing. But it's not Not A Thing... oh no

Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff

The Big-Thing

Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff

The Little-Thing

Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff

The Deepest-Thing

Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff Stuff

Some other Other Things we've noticed...

  • Know-Thing: imagine realizing you realized something for the first time. duuuuuuude
  • Newer-Thing: new is relative on the scale of infinity.
  • Ambiguous-Thing: there's something there, you just can't put your finger on it...
  • Good-Thing: and we saw that it was good.
  • Bad-Thing: and we went uh-oh.
  • Inevitable-Thing: it kinda had to exist eventually.
  • Forgotten-Thing: it's... agh, what was it? I almost had it... oh well.

Void Travelers

Not all voidlings are created equal, as you may have guessed by now. Some, in fact, can be quite intelligent and rather crafty. A voidling that has reached sentience while in the void, and begins to venture out with some real agency of its own, is called a Void Traveler.

There are very few "places" in the void. To the incidental observer, things might seem to just float around in a vast emptiness. Void Travelers see things differently. Being native and well adapted to void life, these voidlings can happen upon all sorts of bizarre coalescences of creatures and environments, as if on purpose. This allows them to find an array of useful things not only for their own survival, but also to pick up and trade with one another, as they love to do. Each Void Traveler has their own survival needs and interests, and they're keen on helping each other... for a price.

Either immune to or perhaps consumed by madness, these travelers will often "find" cultists who are making their way through the void, and offer an assortment of things they are eager to show off or trade. If you're lucky enough, they may even have Void Collections™ cards for trade.

If the weather is right, a void market will form. Keep an extra eye (or seven) out for this. Witnessing an accumulation of Void Travelers is the highlight of a cultist's career. You may even find some old friends you thought had been consumed by the void, doing quite well among the travelers as voidling merchants! These are some of our best sales guys. They're the ones you sometimes run into in the breakroom with some extra appendages and a voice like a winning smile.

Mr. Voidberry

This voidling is an ambitious berry from the void. Mr. Voidberry is the manifestation of eating voidberries, and has taken to taking over the multiverse with great taste! Given that the void simply cannot contain the great, all-permeating flavor of voidberries, he (they... or um, it?) is undefinably more than just an ordinary voidling. Bringing Voidberry Crunch to your dimension, inevitably!

Mr. Voidberry isn't sentient like a void traveler, but he sure could fool anyone. He talks just like you! Except, not quite... every conversation with Mr. Voidberry circles back to the great taste of the void, whether you mean it to or not. Mr. Voidberry rolls up to prestigious gatherings ready to mingle and pitch his hit products, like Voidberry Crunch Cereal!

Mr. Voidberry is, in a sense, a cosmic horror: extremely capitalistic (if all of capitalism were truly motivated by deliciousness), and raising awareness of voidberries at all costs. His only goal is to spread the word about voidberries and thereby make sure people are eating them. Eventually, entire world economies can be transformed to marshal all natural resources toward the production of one complete breakfast!

Some worlds are so completely consumed that they've taken to worshiping Mr. Voidberry into some sort of "ascended" Mr. Voidberry...

Mr. Voidberry Jr. (but you can just call him Berry)!

A manifestation that counters counter-culture by opposing Mr. Voidberry's capitalistic bent toward ultimate production. Berry will protest outside of cereal factories or diverted waterways to spread the news of another way. The organic way! Berry says we should work with nature to create stable agriculture and facilitate the production of organic voidberries. Don't eat cheap consumer voidberries, when you can pay twice as much for organic!

Mr. Voidberry Jr, also has his own product line, Voidberry Kush. Put voidberries in your pipe and smoke 'em!

Comrade Voidberry!

The controlled opposition to Mr Voidberry, seizing the means of production for the greater flavor of all Voidberries! At all costs, he'll make sure there are lines around the corner for access to the only cereal in town.

Ascended Mr. Voidberry!

Oh... oh no.

It's important not to worship the cosmic cerebral addictive crunch of Voidberry Crunch Cereal as an idol. Mr. Voidberry tends to get a little metaphysical and high on himself about the whole thing. It might seem like an effective sales strategy to have entire populations worshiping your product, but this does tend to backfire and embroil the great taste in relentless holy wars, spreading the One True Taste by mass-killing the infidels and dramatically decreasing the amount of people left to actually enjoy this radical cereal.

Covoids

Covoids are a void-born illness. Being endemic to the void, which cultists regularly traverse, we can from time to time come down with covoid. If left untreated, a cultist can manifest aspects of the void and is at risk for accelerated void madness.

Covoid symptoms may include: Fever, runny nose, hiccups (which don't otherwise exist), accelerated void madness, and mutations of indiscernible variety. Different strains of covoid can produce wildly different physical alterations, such as extra eyeballs (in places eyeballs should not be), spare mouths, tentacles, and a variety of less-describable features. See also the Cult Noir variant, Covoid 19.

The Science

Studies have shown that The Science may induce SWOONING. Don't ask your doctor if The Science is right for you - he IS!

Behold The Science! Who could deny this little guy!?

The Science is the greatest miracle Cult Labs has ever conceived, and he pretty much runs the place now. Imagine how we used to have to do all the science ourselves! Total drag. Numbers and charts, graphs and beakers, give it to the Vaults! Now we have The Science: backed by science, made of science, and happy to serve.

The Science is soft like jelly, but rubbery and holds his shape. He has a slight radioactive green glow (which we are assured is completely safe, no need to worry about that). Oh, and don't forget his smile. He has the biggest, brightest smile that puts us all at ease.

The Science is a being made out of pure scientific objective fact, to be trusted no matter what. No longer must we slave over internet arguments and fact checking when we can just put all our faith in The Science.

The Science is a great multitasker, too! Since he is made out of pure scientific essence, he can divide himself as needed, and no matter the number of selves created he's still The Science - plural or no.

With The Science, nothing is impossible! But don't just take our word for it. Let the propaganda speak for itself...

Why do science when you can just trust The Science
anomalous lich
I'm so glad we have The Science!
Leader
He's green and always has a smile, looking out for you and me!
Kismet
The experts all agree! Consensus is 10/10!
The experts
He's great, you should listen to him!
Eliot
I used to have to spend all day checking facts before I made a decision that would effect me, my family, and the lives of those around me. Now those days are behind us and I couldn't be happier to just trust The Science!
Dale
I was sick, but now I am not, probably thanks to The Science!
Jeff from accounting
Always eager to help, and weirdly always there when you need him. Like kinda even there when you don't need him... he's just always there!
Phaedri
I like the color green
SourdoughRequiem
The science gives me hope for the future, or at the very least distracts me from the EXISTENTIAL DREAD now!~
VincentVaguely

Big Brain

Behold, The Big Brain! The guy we put in charge over at Cult HQ. Initially we summoned him to resolve a few office bets; Gary thought if we washed The Big Brain, it would wash all of the brains. It didn't. We just ended up with a very clean Big Brain. Anyways, we decided to keep him around afterward, because who better to make all the big decisions than the biggest brain?

You can think of The Big Brain like an AI model, accept he actually knows things. He answers the big questions for us, and has led to just as many layoffs as the artificial stuff! Graphs just keep going up and to the right somehow. We don't even have to bulldoze over residential areas and destroy waterways to get these incredible results. He does have limits, though, and tends to get cranky if asked too many questions. Luckily, a little weed calms him right back down.

Alright, we know you were thinking it, so we'll just air out the elephant for you: yes, The Big Brain kind of looks like a giant floating ballsack. But don't mention that. He's very sensitive about it. He is a giant brain, albeit pinkish, and kind of scary looking. It's best not to upset him. Last time someone commented on his looks he took off to some strange Noir dimension and left us hanging for months while he ran a shipping yard for The Science. Swore he wouldn't come back until he enacted some sort of revenge, shook his dangly bits at us and portaled out...

The Big Brain loves books. He ultimately wants to "consume all knowledge" or something. We make sure to keep some pretty heavy literature around the office for him to consume if he gets hungry. NEVER EVER EVER let The Big Brain into the Vaults of Meh... we try and keep him on a diet of useful information only. The last thing we need is a giant brain whispering forbidden cares and secrets no man was meant to know... it can be a real buzzkill.

4 Cultists of the Apocalypse

The end is nigh!

Actually we wont lie to you, you're not even close to halfway down this page yet. But we digress...

Any cult worth its name has a plan for the end times. At the very least, it's a great motivator for prospective members if you do! Realistically though, as far as we can tell, stuff just keeps happening, probably forever. But, that stuff happens to include some really big crazy planet-shaking disasters! As we wander around just kinda noticing everything, we've brought back with us countless accounts of catastrophecies fulfilled - enough to notice some patterns. Apocalyptic ones.

So, as professionals in the apocali, it would be irresponsible not to have our own apocalypse in our pocket for a rainy day! A good cultist knows how to slightly move out of the way of such dangers, but an outsider may want to observe these signs and plan accordingly.

Lo, behold, heark, etc.

"We're not a doomsday cult, it just happened to be doomsday!"
leader

Conquest

Propaganda and control. You will see the signs, and yet be powerless to them. This is your first and only warning. It gets worse from here...

War

It got worse. Now people are big mad about the first guy. You'll barely be able to talk to your neighbors without conflict. There is no safe word... keep your head down and think ahead. Things are feeling a bit... purge-y out there. Best to pick up a religion or ideology at this point and cross your fingers that you're right.

Famine

Welp, you made it this far... sucks to be you. What did you think would happen after all that fighting? Survival from here is just luck of the draw. Zomboiis, starvation, pollution, fallout and more! Maybe fighting wasn't worth it after all, huh?

Death

What can we say except you're welcome! If you made it here you are probably longing for death, thinking to yourself "what did I do to get here". It's true - this is probably all your fault! At least there aren't many people left to blame, and anyway, we all saw how that turned out.

It's not just typical death-death either. Spiritual death is also an option. What happens when hope dies? Well, you'll know when you get here. Good luck!

You know, it's not just global doom! You can experience all of these amazing, astounding apocali in your own life, too: just close your eyes and imagine. You'll surely see where it all went wrong...

Thots

Thots. We all have them; some of us more than others.

Thots are essentially the "physical" manifestation of thought. They can appear to us when mixed with the right kind of smoke. Sleepy, drifty little guys, they come and go, accumulate and dissipate, as we breath in and exhale... niiice. Just relax, sit back with a few cult colleagues, and let the vapid vapors visit amongst themselves...

Luminarch Elequin

Thots live in the Ethereal plane: a dream dimension that we all dump our collective ponderances into while we sleep. You can find other curious beings in the Æthereal, good and bad - so be cautious if you are planning a trip. If you are not an experienced apothecary, you should leave the concoction of relevant mixtures up to the professionals at Practically Potion.

Vassal

A Thot's appearance varies loosely based on the kind of thoughts and smoke that created them: sometimes lazy, sometimes energetic, jovial or deep. You can interact with them, but they don't offer much past the thought that created them. They're just sort of repeating and mixing together with other thoughts, for better or worse. It's good to listen, though. With the right squad vibing and passing thoughts to one another, you might create something real special together... who knows.

Catalyst

A Catalyst is pulled straight out of the Æther to really put a kick in your alcheminstrel dreams. High level apothecaries understand that the secret to facilitating the right kind of alchemical reactions lies in knowing the language of Catalysts.

Goats

Cultists operate with consensual sacrifices only. We always hope the goats will want to be sacrificed, but they don't often. This results in some goats practically becoming pets and hanging around Cult HQ. Also, don’t milk them.

Humunkider

A beautiful amalgamation of brainspiders, demons, and ralphs... and the mascot of Kismet's Phrontisterium!

The Oracle

This guy ate a whole bag of cult secrets while smoking DM3 in The Void and having a long conversation with The Big Brain about crystallography. Basically, he took the limitless pill and sorta just floats around the halls like that. He's totally a higher-being now so you can summon him to ask big questions (he really hates it though). Lowkey he speaks for all of us.

Artifacts

There are some things a cultist might carry and none of them are cares.
Leader

A cultist has but one thing they can truly call their own: a cult robe. Everything else is just stuff. Things will come to you if you only care less about having them in the first place. In this section we outline some of the things we have laying around for cult use, assuming you have acquired the cult prowess enough to make use of them.

There are many "magical" artifacts across the multiverse a cultist might make use of, but we are only talking about cult things here.

Cult Robes

A simple red hooded robe is the defining garment of a cultist. Some cultists might even just be robes; we aren’t really sure.

A cultist only ever gets one robe, which becomes the only thing that is now “yours” in lieu of not giving a fuck about material possessions. Cult robes are made by Ralphs, and Ralphs are made with cult robes. Perhaps there is some golden Ralph in the sky that made the first robes... who knows.

Effects

They never shrink in the dryer, and they won’t turn your socks red. If you care enough to clean them of course, mine basically cleans it's self.

Cult robes keep us from identity, one of us might be someone you know but there is really no need to care. You are either One of Us or you are One of THEM... and we wouldn't want to be one of them.

Sticks to your "soul". When you die, your robe moves on with you wherever you end up. Your dead body is still wearing one, but the soul of your robe manifests in the spiritual realm you’re predisposed to… or in Heck, or wherever.

Your robes are semi indestructible + (how do you think the Ralphs got that way?). This allows for cartoonish violence to occur occasionally while still remaining alive. I, myself, have been devoured twice and turned out fine. Please note however: we are subject to the rules of the environments and worlds we traverse. So if you're in a place where indestructibility isn't a thing, be aware. Likewise, it's best not to bring your Ralph to such places.

White Cult Robes

A variant of cult drip that shirks our normal cultist color standards. The most esteemed of our order are allowed these pure white robes made of the good stuff (100% cotton). Only those who sign up for our sacrifice program are entitled to such immaculate garb.

Cult Emblem

Cultists wear a yellow circle on a black cord around our necks - over the robes, of course. It reminds us that the moon is flat, and furthermore that we must never go.

Effects

It's good to be reminded, we don't want the death laser

Sacrificial Dagger

Cultists receive a Sacrificial Dagger when they join the cult (realm dependent of course). Assuming we can get any volunteers this will come in handy.

Snek Staff

The Snek Staff is a high level Cult artifact. Channel the power of apathy through the Snek Staff to do... stuff.

Effects

may vary depending on the cultists mastery of the snek staff. Commonly used to summon portals, do hypnosis, and sometimes to give a good bonk.

The Alien Snek Staff is from Oooouuuoooouuterrrrrr SpaaAAaaace it's a varient of the snek staff, or rather we cleverly copied the design, because like it's super cool and stuff.

Effects

Unclear, alien stuff we assume.

Orb

Orb for pondering of course. Why do cultists ponder? look to the orb for the answers. When you ponder the orb, you are pondering the orb itself. This state of simple ponderance will begin to fragment your mind in such a way that you can drift into a secondary zone, kind of like when you are driving a car and you somehow forget part of the journey.

Pondering the orb connects the minds of cultists into a collective subconscious, a sorta misty dream realm with Thots and other strange things floating about. It's not really a place you go so much as something you vibe to.

Orbs come in a variety of types but always orb shaped, leaders orb is blue calcite for example... if you don't know what your orb is made of consult DevCro at Practically Potion, or ya know, ponder it.

orb is available in pocket size as well, for pondering while on the go.

Bible of Doom

A guidebook of the apocali - basically a farmers almanac of apocalypses. Apocali can be great for recruitment numbers. Stay informed with the latest recruitment strategies and tips while learning how to stay alive and get out of the way before it gets messy.

Stay up to date with the latest do's and don't's of tribulation or learn how to incite your own apocalypse and add to the madness. A perfect gift for any cultist in mind in the end of times!

Apocalypses (plural) pronounced like “ellipses” or Apocali

Doom scrolls

Repeat history time and time again!

Set them up or knock them down! These scroll contain real testimony of those living (or not) through real apocalypses. See the patterns like never before and know the signs! Cycles of repeating doom available in the Vaults of Meh or get the digital versions on realm dependent social media aps.

Discordian

Harken the end of days or serenade someone's doom! The discordian is a “musical” instrument of true discord. It’s a trapezoidal lap harp that, when strummed, no matter the skill of the strummer, creates a cacophony of genuine discord.

plink twang!

It has been said that when five discordians sound simultaneously, the end is nigh!

Purple Ceremonial Shawl

  • Denotes a scholar of intriguonometry

Effects

Swag +5

Cult Librarian Glasses

Cult librarians wear these glasses in the Vaults of Meh.

Cult Science Goggles

goggles!

Cult Scientists wear these protective goggles when working at Cult Labs.

Effect:

It's really more of a status symbol, letting everyone know you're doing the science behind The Science. Also it might protect your eyes from bright light or sloshed alchemicals.

The Ralphomancer Hat

Like a wizard hat, but for ralphomancers only. It's a Ralph in the form of a hat! Only the highest and most skilled ralphomancers can acheive this feat. Bringing style, ralph, and alchemic talent together!

Effects

Grants the wearer the power to remember that thing they were just talking about that they forgot - and consequently, immunity to brainspiders.

Skills, Powers, and Perks

In this section we will go into more depth about the things we can do, possible limitations, and theorhetical disciplines.

Portals

A portal to somewhere else can be opened simply by artfully not caring to be where you are. Context-switching so wildly drains the sanity of any being with an attachment to how things generally are.

Enter divine apathy: cultists can do it because they just don’t care!

Portals are a staple of cult education, taught in Portals 101 at the Phrontisterium. It can become so second-nature that forgetting to close them is the most common error.

A portal left open eventually loses the intent of the cultist who opened it, and reverts to point to the void no matter where it originally led to. If your mind wanders while you’re operating one, you’ll probably plop into the void and have to reorient yourself to get where you were going.

Portaling to any other dimension in the multiverse is fair game. All dimensions touch the void. You can stick your hand through a portal to your own kitchen, or to the other side of your own world, or even another planet in your solar system - but to access another dimension, you must first portal to the void, and then to wherever else you are going. You might even say you “shwoop” through the void! We certainly say that.

If the uninitiated wander into an unattended portal by accident, they're pretty much instantly lost to the void. A cultist could bring a friend through a portal to another place within the same dimension, but please don't try to bring your friends across the void. It almost never works out.

This is part of the danger of leaving them open. The rest of the danger lies with what might wander out. Close your portals, you fools…

Vibes

Everyone emits vibes. Some very strong, some very weak. Entities vibe with one another when they align their emissions. Vibes get bad when they are proximal and out of sync. Vibes get good when they are proximal and synchronized. Some even conduct the vibes of others.

There is perhaps, we think, a master vibe that can be synced with - the ultimate vibe above and beyond and below and within all vibes. Good? Bad? Above our pay grade to make that call. Good luck.

If an entity loses its vibe entirely (say, via a rare encounter with the voidling Primordis Navitas), it becomes incapable of generating any vibes at all. It becomes isolated, paranoid, and visibly agitated.

Sacrifices

We're glad your interested in our sacrifice program! Heck, we might even summon something for once. A sandwich or a goat work in a pinch, but a real cultist sacrifice would really max the vibe. Plus, it's the only time you'll get to wear these awesome white robes!

Summons

We do try to summon things sometimes, it's just that the rituals can bit antiquated and, especially with delivery services so accessible nowadays, it all just feels a bit effort-heavy. Despite popular belief, you can't actually get everything on Uber or Craigslist... and sometimes careless cultists congregate to consult elder-things or higher management.

Benefits

Cult HQ and its subsidiaries offer great benefits packages to our congregation! After all, you're all the One of Us in One of Us!

Life Ensurance

We ensure that if you do decide to die for whatever reason... you can simply gamble at the Casino in the Fifth Squircle to win your ticket back from heck to HQ! Just make sure to die with a few Spooders™ in your pocket to improve your odds with the demons there.

Note: if you need re-assurance, just read this again.

Health benefits

Stick with us kid, we've got a potion for whatever might ail you and if that doesn't work The Science has your back, innovating every day to keep cultists mostly functional.

Dental

You get to keep your teeth! how about that for dental benefits huh? Cult HQ knows a guy who knows what cultist wants and needs.

Reassurance

Just read this again!

Cult Secrets

Congratulations cultist, you have been given access to a very special sub dimension where cult secrets can be found. Don't ruin this! We've been cultivating these specific mushrooms since the aliens last visited... okay yeah, aliens are real, but that's not really the through-line here buddy. Read about them over here.

The aliens gave us these mushrooms, maaaaan, known generically as “cult secrets,” enabling cultists to connect to a level of collective consciousness that we assume aliens typically think within. From this cloudy plane, ideas and instructions condense like rain and fall back into our minds. Some of the thoughts we receive are more useful and complete than others, but we get the gist of it. There is also some stuff in there about interconnectivity and love but its pretty useless. Some of our interpreters ensure us we'll eventually be able to build the giant triangles again, hopefully before the aliens come back... we've sort of neglected the ones we did build and can't seem to remember how we did it.

DM3

Skyped some off the aliens before they left, wanna try some?

The aliens were known to kick back and smoke DM3, which helps them slow down their awareness to earth-creature speed—just enough to communicate with us and not be too pretentious about it.

If an earth-creature smokes DM3, they enter a state of cognizant paralysis. Any sense of time, awareness of self, or evaluation of sensory input is halted. It’s a state of perpetual being, like an extension of that brief moment when you get struck in the back of the head and your brain turns off. The experience can be remembered, though through the filter of your conscious mind the feeling is almost indescribable. There’s always the chance that resetting your brain in this way will cause all the pieces of your self-awareness to file back into your consciousness in a tidier manner. There’s also the chance that they won’t...

Places

Cult HQ - Offices/Corporate

Church of Divine Apathy Corporate Headquarters: where it all began, and surely it will all end. Just don't wake upper management, please. For all of our sakes.

Here at Cult HQ we function like most unified corporate masses across the multiverse, with purpose we are not aloud to see. Purpose without the fuss? Who could complain about that?

Our jobs are to... manage things. We do intake for the Arbitrarium, we run the black markets, we make sure the boys down in Cult Labs get the resources they need. Everything the cult does essentially runs through Cult HQ. We're even in control of those great benefit packages cultists receive.

In the day-to-day, we cultists here will go to meetings (or don't), push papers, and generally mill about in order to maintain the facade of fiduciary FUNctionality of the Cult’s operations. It's not super necessary to actually work (unless you're into that sorta thing). We just have to maintain the appearance of a properly functioning office (for tax reasons of course). We aren't trying to give back, we are trying to give within.

Since we pay cultists who then donate everything back to the cult, our breakrooms are always fully stocked! PRAISE!

Upper Management

Upper management slumbers. It's much better if we don't wake them prematurely. Upper management slumbers until ROI reaches expectation. Though some in our midst would whisper unspeakable things across empty conference rooms where florescent bulbs always seem to be dying and the vents always have that weird smell when they kick on. They plot to awaken the sleeping ones, to ask for promotions or vacation time or other such things. If you see any unsanctioned sigils in the break rooms, tell a manager!

The Big Boss

The big brain at the top is The Big Brain. We summoned The Big Brain to be the head of Cult HQ because he knows a lot of stuff. What better than to follow compartmentalized instructions from the smartest being we know! The Big Brain must feed, of course. We keep a constant supply of top tier literature on hand in case he needs a snack.

He also gets kinda cranky if we ask too many questions, but a little weed calms him back down.

Businesses and Subsidiaries

Our Business model is triangle shaped, and structured for investors pleasure. We aren't not for profit, it's just that profit goes back to the company to make more profit, and since no one individually makes any money our numbers look great all the time. Someday our graphs will align so that the upper management finally wakes, bringing prosperity forever to the company!

Since it costs us nothing we're always hiring!

We have have several subsidiary companies that run mostly independently, but our main POS is Voidling capture and distribution.

Departments

Conspiracy

Conspiracy department: when we mess up, we cover up!

Our conspiracy department will make sure the rabbit hole goes deeper than they could have ever imagined (or will we???). Where convolution meets revolution! We'll gaslight the competition and propagandize the masses. Avoiding the consequences of our actions is one the core tenets of a healthy corporation.

Merchandise

We don't just sell voidlings, we sell voidling merch!

Sell sell sell, we make the stuff that cultist want and need. Rather you need new socks, a soggy frog, or brand new throw pillows we got you covered. We always have a booth at a void market near you!

Also, we are very sorry about the merch golem we set loose on the populace. Please call if you have any information on the whereabouts of the merch golem.

Recruitment

Remember, cult recruitment starts with you!

Since paychecks are mere formality, our true mission is to increase cult recruitment numbers. The more of US the more number go UP! Our department focuses on digital infiltration, consensus manufacturing, predatory advertisement strategies, and good old fashion ground work to bring one of THEM to one of US day in and day out.

We work hand in sleeve with the Ministry of Truth, to make sure everyone is on the same page!

Acquisition

Voidling? What voidling? that's just a squirrel bro, it's always been here, calm down.

Our department is focused on Voidling acquisitions, we essentially decide if it's worth selling or tossing it back to the void. We take reports from the arbitrarium about voidling behaviors taste or anything that might be remotely sellable and then we sell it! We're the team that goes world to world making the big bucks adding assorted creatures to your world view...

Sometimes it takes a little adjusting for a world to accept it's new intakes, as the creatures we impose don't often just jive with the known physics of a given world. Thus, all sales are final and reported to The Ministry of Truth for further gaslighting of a population. Science blogs help assure those nuisance noticers are eaten by consensus... they should have trusted The Science bro.

Department of Departmentalization

We don't need everyone knowing everything about everything, now do we? Sounds Exhausting.

Our department decides what departments do what and who staffs them. We run office activities, personality surveys, and use sorting hat technology to figure out how best you can serve our great institutions.

If you want to help our company grow, please consider signing up for cult sacrifice. It only takes a few to slightly move the needle!

We also make sure all the breakrooms are fully stocked.

Summons

Invocate your way to the top!

Ministry of Truth

The Ministry of Truth is the Propaganda branch of the Church of Divine Apathy, funding Cult ventures with brand placement and merch sales. Herein lies the cult broadcast center, from which the Cult Twitch Stream emanates, home to Pannel 4 News and Ralph Records.

The use of broadcasts and messaging to promote the cult and cult-related things - especially via Twitch streams and Pannel 4 News - is not considered a contradiction of apathy, thanks to the penultimate-care loophole: promoting Divine Apathy counts as caring about Divine Apathy. Cultspreading is sacred.

Propaganda Packs

Spam

No visible blocks in this section.

Hear me out

Internet Dollars

Internet dollars! Like real fake money, but marketed slightly differently so you don't think you're spending the real fake stuff. Can you get things with it? Maybe!

Eyeballs

Eye balls. Like a ball of eyeballs! Get it? It's a ball of balls with eyes... kinda... just look.

Spam it

A spam section, right, but one you can clock into, with actual ads you can watch to support the cult. Just clock in and press the "are you still there" button whenever it shows up to show our sponsors that we're actually watching. Sit back and enjoy the brainwash. Isn't that nice? Consensual advertising, imagine that!

The Voib racket

We engineer a callback to the voib, and release them onto colleges to feed! Then, we simply press this button, have them return to us, cook all that sweet, sweet college voib, and sell it for a premium. Or, enjoy eating your degree!

Edible Smoke

Smoke your daily nutritional needs! Smoking is cool. Governments try to make it seem uncool, which just makes it cooler... so why waste money fighting the cool police when we can spend money developing this edible-smokeable! Ever wanted to smoke a steak? Why stop there? Why not a whole meal? Steak, potato, salad, and soup?! Well, now (relative to funding) you can!

For each funded stretch goal, that's one less side effect our product will contain!

A pack a day keeps the doctor away!

Cult Labs

  • Cult Labs is the scientific branch of the Church of Divine Apathy
  • The Science is the Lead Scientist at Cult Labs, a being made out of pure scientific objective fact
  • The Experts, cultist scientists, work at Cult Labs, and they are never wrong
  • Cult Labs uses a combination of all cult disciplines - intriguonometry, alchemy, ancient secrets and apathy, to invent, discover, and experiment
  • Proot may have been an escaped experiment, but this is unsubstantiated…

Emergency Caring Division: Like 911, for when someone actually needs to care right now. Finds the Cultist who cares about the appropriate thing and sends them in?

Problem Solving Division: Cultists come with problems and they slap together haphazard fixes.

Cult Labs report: The Brainspider mugs keep getting misplaced at abnormally high rates… people seem to forget they ever even bought them and just keep buying more… Seems like a win! *stamps as solved*

Cult Labs Inventions/Experiments:

  • Project Eyebeam - eyebats surveillance experiment, in coordination with Cult Propaganda Center/Ministry of Truth
  • Void Collections Card Capture Technology™
  • The Humunkider (brainspider, humunkulus, demon hybrid horror)
  • Og Antigravity tech
  • Vassal used to sequester your dreams and thoughts, keeping them from being cross-pollinated and exposed or smeared around and diluted (by elequin)
  • Adopt a Voidling:

Help us in supporting voidlings. They didn't ask to be here. These poor, simple, sometimes terrifying creatures need love and attention too. Join us in throwing money into the void. Donate today

Need to replace your company issued mug? Check out the company store.

Labs

EPS - Eyebat Positioning Systems

Project I-Beam/Eye Beam

Arbitrarium

The cult sells Voidlings to different realms. Once a Voidling is introduced to a world, then it is as if they were always there. For example kangaroos, they didn’t actually exist in your world until last week, but we try and make sure no one knows that. They have always been here tho, we're only joking bro.

The Arbitrarium is holding-place for captured voidlings, brimming with strange creatures kept in various degrees of captivity. Like a zoo.

we study voidlings here and report to the aquisitions department at Cult HQ with our findings.

The Spooders ™ Factory

Ralphs at work at the Spooder™ Factory
Jar of Spooders™
Stirring the Spooder™ vats

A Ralph-operated facility for the production of the Spooders™ pickled brainspider snack.

Everyone has had one of those days where they're looking all over for their Ralph, only to find him locked in a cabinet, or upside-down in a jar, or - heck forbid - stuck in a shoe. If only there was something demons wanted more than to mess with your Ralph...

Well, we think that occurred to one of us at some point, because some ralphomancer took it upon themselves to find a solution. If demons followed us up from heck to get their hands (and mouths) on the brainspiders that scuttled among us, there's a motivation there we could work with. So they set out to make brainspiders as tasty as possible! We think. They're for demons... cultists would never. You wouldn't eat cat food, right? (right?)

Legend says that the cultist who ran the Spooder Factory actually ralphed himself… and the Ralphs just keep running it. A true ralphomancer.

Kismet’s Phrontisterium

Kismet's Phrontisterium of Cultcraft and Cultistry otherwise known as “The Phront”

School Motto: Indomitus Fidelitas Unitatem (Ungovernable Loyal United)

The Phrontisterium is a school that Cultists attend. It is hidden behind the facade of a laundromat. One must find the right dryer, insert the proper coinage, and climb in… it’s a little cramped. You get “shooped” up a pneumatic tube into the school above, landing in the Inner Sanctum of the Order you belong to. Only neophytes really use the “front door” anymore though, because obviously you could just portal in as soon as you’ve taken Portals 101. Unless you’re scared of portals, which we kind of get. Many of the laundromat machines have “out of order” signs on them and the lights are flickering fluorescents - a dingy atmosphere to dissuade the occasional civilian who might approach hoping to actually wash their clothes.

At Kismet’s Phrontisterium cultists lackadaisical attend many enriching courses, such as astrology, propaganda 101, sandwich arts, janitorial arts, voidistry, yoga, coloring, and accounting! Bring your scrolls, your goat, and your thinking cap to unlock the higher arts that the Church of Divine Apathy specializes in. Want to travel the Void? Become a Void Traveler! Want to unlock the infinite knowledge of the Vaults of Meh? Become a Librarian! Want to mop the unmoppable? Become a Janitor!

So how long does it take to get a degree? As long as it takes. Think of it like Hogwarts Community College. The courses take you as long as they take you, and you can study as many topics as you want. Some cultists spend decades here while others are in and out in months.

Orders

The Phrontisterium has three Orders that Cultists may be part of, based on their Cult Team.

The Order of Heck - Mascot: Demons, Color: Purple, often produces Office Managers…

Typical Order of Heck Cultists are interested in

The Order of Cloth - Mascot: Ralphs, Color: Red, often produces Librarians and Ralphomancers

Typical Order of Cloth Cultists are interested in crystals and concoctions, ei crystology, intriguonometry, alchemy, etc

The Order of Huh? - Mascot: Brainspiders, Color: Pink, often produces Ponderers and Void Travelers (it is useful to have an empty mind)

Typical Order of Huh? Cultists are interested in ponderering, inner course, prayer and meditation, etc

Jobs

Librarian

Disciplines: Divine Apathy 101, Intriguonometry 101, Ancient Secrets 101, Portals 101, Apathy Through the Ages - A History, Advanced Apathetics, Coloring, Ancient Alien Technology, Scribing

Workplace: Vaults of Meh

Tools: Glasses of Meh

Power:

Void Travelers

Scientist

Disciplines:

Workplace: Cult Labs

Tools: Lab Coat robes and science goggles

Power:

Scholar of Intriguonometry

Disciplines: Intriguonometry

Workplace:

Tools: The Purple Shawl

Power:

Ponderer

Disciplines:

Workplace:

Tools: Orb

Power:

Ralphomancer

Disciplines:

Workplace:

Tools:

Power: Can have multiple Ralphs and de-brainspider your Ralph.

Office Manager

Discplines:

Workplace:

Tools:

Power:

Janitor

They have non-euclidean places to clean.

Advanced Jobs (Combos):

Ancient Secrets + Ralphistry = delete other peoples Ralphs

Ponderer + Ralphistry = Intuitive Summoner, maybe you can make a ralph will the least amount of robe

Disciplines

  • Alchemy 101
  • Divine Apathy 101
  • Intriguonometry 101
  • Ancient Secrets 101
  • Portals 101
  • Torture 101
  • Science 101
  • Advanced Apathetics
  • Ancient Alien Technology
  • Summons
  • Voidling Handling (So and so’s guide to Voidling Handling)
  • Coloring - prequisite to Intriguonomics
  • Intriguonomics
  • Intriguomancy
  • Intriguology
  • “Demonology - Known Your Demon”
  • Ascension
  • Ralphistry - Learn Humunkulogensis, Ralphomancy is high level Power: de-brainspider your ralph.
  • Cultology
  • Apathy Through the Ages - A History
  • Voidistry - prereq Portals 101, alchemy, advanced apathetics
  • Accounting
  • Goat Shepherding - earns cultists a cowboy hat
  • Eyebat milking
  • Propaganda
  • Brainwashing, prereqs: brainspiders, propaganda 101
  • Brainspiders - required for All Cultists
  • Horticulture
  • Mycology, prereq: Ancient Secrets 101
  • Metaphysics
  • Scribing
  • Prayer and Meditation
  • Crystallography
  • Yoga
  • Ponderance - earns pocket orb
  • Observance (how to observe special days)
  • Scrying
  • Self Sacrifice
  • A Cult-ism
  • Sandwich Artistry
  • Seance
  • Astrology
  • Budget Masonry
  • Stupid Shit People Did For Personal Gain Studies
  • Cryptodoxology - A blend of "crypto" (hidden), "dox" (belief or opinion), and "-ology" (study), for the study of hidden beliefs or secret plots.
  • Mending
  • Janitorial Arts
  • Inner Course
  • Sophistry

Books

  • Intriguonometry for Dummies

Intriguonometry

An esoteric a-mathematical discipline.

Key vocabulary:

  • Quantanguloid (we made it out of string)
  • Dimensional Bonditude
  • Confusanuse
  • Quantinuum
  • Roundtangle
  • rune
  • sigil
  • sqube
  • squircle
  • sqylinder
  • Tricylinder
  • azigazag
  • Shpedoinkel
  • Scrutinize
  • Qubit
  • Proximous
  • Squircature
  • Scryangle
  • Zagonal
  • Hypothenuse
  • Wacky Numbers
  • Mehtrics
  • Triptozoid
  • Embulficate

Cult Noir

Cult Noir is the cult world in the 50s (think mafia/crime underworld, detective show, etc).

Cult noir is a comic strip.

Cult noir is uh a thing/alternative dimension of the cultverse?

The Void

The Void is the place before the before, where all of creation's creative potential lived before the great sorting, before there were worlds, before the "bang" if you are still only a single universe guy.

The great sorting occurred when the void created things that started to be able to make universes themselves, once these sorta things started it was a pretty rapid transition to the multiverse that we know and love today. Things seemed eager to find a new home with like minded parts. I mean can you blame them? I'd hate to run into something that from my perspective was inside out or worse. Thus the multiverse was born!

Not everything fit so neatly though into these new categories, new worlds had rules (lame). With the advent of rules, just like in the worlds your probably from, some things tended to live outside of them, except in void terms, when you live outside of the structured reality of and place you stayed in the void.

The Creatures left behind, we call those Voidlings, the outcasts of belonging. The void is infinite and to this day things still get sorted from time to time, not as dramatically as the initial sorting, but if enough things make sense together they will migrate to a new home.

The void intrinsically connects to all world as it is the place that all things formed from in the first place. Makes it a convenient hub for us cultists who are more or less immune to the vibes of the void. while it is possible to connect to other worlds through other mean, I couldn't imagine trying to string them all together like that, or knowing the paths between them all. The ultimate back door place to anyplace is the best way to travel.

What is it like in the void? It's empty mostly, at least from our perspective, infinitely intrinsically indubitably void of all things. It's not even a "vacuum" really, it's a void. You may be falling, spinning, standing, or worse but you probably wouldn't know it. However at the same time infinite has it's own sort of temperament, as it also contains all things and is constantly creating "new things", so depending on how you are "angled" and "when" you can skip around the place and run into all sorts of stuff. If that sounds a bit convoluted we do have courses you can take at Kismet's Phrontisterium. As experienced void explorers we don't even care to think about it much, we just end a little sideways of where you started.

Important safety note, it's always Thursday in the void. If you for some reason find yourself here on a Friday you are not in the void, RUN

The stuff in the Void by its very nature is impossible to truly comprehend - time and space are not as they would seem here. Creatures and objects can form impossible shapes, have impossible appendages, and do impossible things. Like you might see the same Voidling twice, or one that plagues the corner of your eye that you can never quite focus on.

Things in the Void can sometimes conglomerate into strange tumbleweeds of void plants and unlikely objects - a clump of dirt with a tree made of legs, a lone table with a full set of teacup and saucers. It is better not to try to make sense of what you see in the Void - this would only make the void madness set in faster.

You won't be able to science your way through this either, as The Science has no power here and would rather not.

Void Madness

Too much time in the void? happens to the best of us.

Even the most apathetic mind will wander far enough in the void that reality starts to diverge from others. You might not notice until you leave the void, and even then hard to know you're crazy when you're crazy right. Others might stare at you funny while you try to lick your way through an office door or try and get the coffee pot to do a trick, but hey who really cares to point it out? It's probably a good idea to check yourself into Phaedri's Voidtouched Retreat before the extra arm you're waving becomes an actual extra arm or worse.

Void madness is a precursor symptom to being considered "voidtouched". A voidtouched cultist will start to physically manifest their new perceived reality in the form of random mutations and unnatural abilities... but not like the kind you probably want, have you ever had an itch that's faster than you and begs for it's life not to be scratched? I have, and it's hard not to waste a slot in your book on something like that.

It's not a good idea to bring an unapathetic into the void, as people who are attached to their world view will more than likely succumb immediately to void madness, and they probably aren't coming back.

Void Markets

  • The Cultists run the Void Market, which is how they sort those remaining things/creatures from the Void into other worlds in exchange for goods and currencies
  • This Market largely funds the Church of Divine Apathy
  • A big money maker is the Voidling market here
  • Beings come to the Void Market for insane and unusually fare, eclectic spreads of vendors and food trucks sellings food that doesn't seem as though if should be food but range from indescribably delicious to utterly revolting
  • The void market arises naturally as a culmination of conditions, like a storm gathering
  • Those in the know keep a nang around to detect conditions that would indicate a market storm is rising.
  • The Void Travelers frequent the Market and can help visitors find it… for a price

“Markets form where you aren't thinking about them” - The Void Market is a natural phenomenon of the Void. The Market starts with a nod between passing traveler's, and if the weather is right, a Void Market will begin to form, drawing in traveler's, and whatever else, from the Void around, like a black hole or tornado that grows an eclectic flea market inside it. This consolidation of Void Travelers, Voidlings, and all else that happens to float in the Void is what fuels the booming economy of the Void Market. Seasoned Void Travelers can tell when a Void Market may form, like a farmer’s knees ache when it’s going to rain. It’s something about the tugging feeling behind one’s navel, a feeling like a plug has been pulled in a giant bathtub and everything is destined for the drain…

“Do you feel that? A Void Market is forming.”

“How do you know?”

“I’ve been around a long time, kid,” the traveler replied, its large eyeball blinking from the back of its robe.

Void Traveler:

There are native Void Traveler’s, created by the Void, the true experts. They are collectors, merchants, seeking trade and commerce but value things that have seemingly no value at all to the common person. You may come to the market with money, technology, and precious stones for trading yet find yourself being gestured at for the lint in your robe pockets instead - prized for some unknown reason. They have entirely different tastes from one another, you never know what they will want or why. Void Travelers seem to play a role in the ecosystem of the Void, and the economy of the Void Market, exchanging and collecting the substances of the Void.

What separates a Void Traveler from a Voidling? A higher level of Sentience.

Void Associations:

Voidtouched anonymous support group

Void madness occurs when a Cultist spends too much time in the Void.

A little nursery rhyme that is a warning about Void-madness/becoming Void-Touched; if you're blah blah blahs, and you blah blah blah, you know it’s time to blah…

The Void Cafe

Ah, the Void Cafe' must be Thursday!

The Void Cafe' is, what it sounds like, a Cafe' in the Void, well it's a whole Thing, and it's more like a crusty diner in the void than anything fancy. There is coffee though.

What is the Void Cafe? It's a place! It's a Thing! It's the best gosh darn hashbrowns in the void, is what it is.

Real talk though: The Thing runs the joint, and the place has been around at least as long. It's the kind of place where you can feel the grime if you touch the wrong surface, the ceiling tiles have that smoke-heavy brown tinge to them, and some cracks will never be fixed. The Thing is quite possibly an apex predator of the void, as the Cafe is never in the same place (as far as we can tell) and just about anything could be on the specials menu. I wouldn't worry about it, though. It's not worth picking a fight with The Thing, that's for sure. It's better to be on his good side. If you are a friend, then hop on by! The Thing is happy to serve.

Let me paint a picture for you: times passes strangely here. It can feel like a lifetime has elapsed before your pancakes arrive, and the coffee never stops flowing (literally somehow) even when your cup is already topped off and you had just gotten it to the right cream-and-sugar ratio. It's only open on Thursdays... but lucky for you, it happens to always be Thursday in the Void. And also, for some reason, they are almost always out of forks, so it's best to bring your own.

The Void Cafe is the ultimate crossroads. No matter how far back or forward in time you go, there is always a dirty, mediocre cafe in some form that exists. Poor or rich, thin or fat, you've been "here" before, making the imagery so generically understandable that any subtle changes of environment or perspective are taken in stride.

Portals tend to open up unexpectedly all over the place. They're used casually to shorten the walk to the bathroom from your table, or to pour you more coffee. You can portal away from The Cafe, or within The Cafe, but no one can portal into The Cafe, due to it not really existing in any particular place at all.

The service is mediocre at best but we don't care much, obviously. There are few explicit "employees" of the Void Cafe; your food could be haphazardly delivered by a passing cultist that then sits down in the next booth, or it could land on your lap via eyebat, or be unexpectedly portaled into place on the table in front of you. You frequently don’t receive what you ordered, but the Cafe-goers instead often nonchalantly call out the food they have been given until it finds the person that it wants.

Ralphs scurry around carrying impossibly high stacks of waffles, slinging coffee that's always spilling yet arrives full, and mopping up slime that should not be. Sometimes they are in service and sometimes they aren't; it's kind of hard to tell, until you try to grab those hashbrowns and almost get stabbed with your own fork (also literally).

Demons have their own bathrooms here for some reason, but who are we to judge...

The bathrooms are divided between Cultist and Demon. Make sure you don't walk into the wrong one, you DO NOT want to see that. Also, don't drop anything in the toilet - you won't be getting it back. Likewise, don't forget any belongings at the table when you leave. The Cafe does not differentiate between used napkins, plates and utensils, and your priceless artifact. Anything left behind WILL be thrown into the Glordy hole and will no longer exist.

The Void Cafe attracts all kinds of great company! Void Travelers always seem to know how to get there, and it's a frequent stop for most of them. Maybe buy a drink for one and see where it goes? The Travelers delight in trade and voidly commerce, and they hope to find cultists eating at the Cafe that might be interested.

Or you can just order your coffee black and smoke alone in the corner. Sometimes you just need that.

Friendly tentacles come from unexpected directions to serve your table, offer you a spoonful of your own eggs whether or not your mouth is already full, and sometimes give a reassuring head pat or shoulder massage.

All in all, the Void Cafe is where cultists go to meet, mingle, and masticate together in their free time, or when feeling a bit hungry in the void. Whether it's your first time or your last time, it always feels like home when you're at the Void Cafe.

Directions

If you get lost while hungry, you may encounter a Void Traveler who will point the way to the Void Cafe (they'll set you straight), or one of the "This Way to the Void Cafe!" signs that can be stumbled across in the Void. You're always halfway to the Void Cafe. Some can even smell their way to The Cafe due to the delicious smell of the Cafe's bottomless hashbrowns that waft through the Void. Some just arrive there if they don't care where they are going or where they came from.

The Vaults of Meh

It's not what you know, it's what you didn't care to know that counts.

In the Vaults of Meh, we toss all of the cares that aren't our cares, which turns out is basically everything! Though a lot of what's thrown in here is repetitive garbage like, having a cat, or not having a cat, everything else is in here too. Imagine not caring about physics, or art, or why we are here, well all of that is in here too if you know where to look. This creates a sort of depository for anything and everything quite by accident.

What is it like in there? Well if you can manage to not care and find something your not looking for at the same time, you might might survive without training. IF you do find yourself meandering through it's basically just shelves, shelves and shelves and shelves, sometimes piles, stacks or towers of books, trinkets, gizmos, widgets and artifacts without end. So many things to not care about. You'll see Ralphs scurrying about from time to time, sometimes a bit frayed, stay away from the frayed ones if you know what's good for you. Eyebats get thrown in here a lot, so much so you could basically call it a second home for them. You might even see a flock of eyebats overhead, but you should never look up or you risk forgetting where down is, and if you miss your step here you could end up lost in here forever, so it's better to look straight ahead.

“I am a place where knowledge is both boundless and meaningless, a labyrinth of shelves stretching into infinity. I am guarded by apathetic cultists who navigate my shifting halls with ease. You can find anything within me, but only if you know exactly what to ask for.” - kingakira123

The vaults of Meh are home to a vast, unquantifiable collection of the knowledge of the universe.

This is also where the cultists relinquish their fucks.

It is a seemingly endless space. From wherever you stand, rows of shelves stretch away at all angles into the distance and up over many levels, into the darkness where a smattering of starlike pinhole windows do more to make you question your sense of balance than to let any daylight in.

You could go crazy in this place. Like as a rule. As such, it has no true entrance or exit - it is sealed, and only cultists can access it via portals. Cultists of divine apathy are uniquely suited to navigating this kind of space; the less you care, the less invested you are in avoiding a series of challenging new realities, which is one way to describe this place. Coping with the Vaults of Meh could be how we figured out the apathy trick in the first place…

Anyway, we end up with a lot to offload as we traverse so many dimensions. New material is constantly pouring in. It’s whatever we find when we wander around, and let me tell you, we find a whole lot of nothing. Some of it is literally drivel.

Vault Librarians are cultists who have trained specifically so as to never get lost among The Stacks, with the help of their Cult Glasses. Ralphs help with more clearly defined tasks, but it takes some creativity to actually sort stuff in here. Librarians have domains, and that kind of helps break things down. It’s a fairly organic process; you get enough of a uniquely related thing together under your belt, you have a domain.

Librarians tend to be on the short side as cultists go. Coincidentally, Ralphs can be spotted everywhere throughout the Vaults, among the shelves and up high on railed ladders. Due to the specificity of their task-bound nature, they can’t get lost here. Still, you better have given them some very clear instructions, or they could be gone for quite a while and come back with what you definitely didn’t ask for. Some of them look very large or very tiny, but that could just be the weird perspective of the place. In fact, if you look too long at anything, equations involving the number of shelves and the direction they’re facing and the available space stop making much sense.

If you need to retrieve any knowledge from the vaults, detail is key. One must provide a description of what they seek, or an image. It fans out to the department heads, who take a look at it and respond if they think anything in their domain could relate to it. As such, you really have to know what to ask. Too general, and you’ll never get results you could reasonably digest.

Should you choose to wander the vaults yourself, take this advice: Never move without both a start and a destination. The space you walked through to get there could easily have changed by the time you turn around, but if you know where you started, you at least know what to look for.

The wise one says: Hold on too tightly when reality goes sideways, and you will be sideways.

Note: For the record, the vaults are only made up of cares that have been given up. You'd be surprised how much knowledge is tied up in peoples' not-caring...

Heck

Synopsis:

A world of fiery pits and caves. Native world of the demons.

The inner circle of Heck has cookies. Not a bad reason to try to get in.

By opening Holes to Heck, we ended up with demons. We have those now, we guess.

Heaven or hell are still options (not much we can do about that, way above our pay grade), but cultists can tether themselves to Heck rather than choosing a normal death. It's a replacement effect!

Heck operates like a casino, where the jackpot is a return to the mortal realm. Cultists might choose to go there when they die just for the chance at coming back - even though it could be an eternity before their number comes up.

While in Heck, expect to be Hecked relentlessly by demons.

details:

Some cultists enjoy their stay in Heck, but most eventually succumb to a deep annoyance at the Hecking from the Demons that live there. Their pranks and antics can drive even the most apathetic cultist to the point of breaking - wanting it to stop!

Cultists travel to Heck in an attempt to reach the deepest point - the rumor is there are (really good?) cookies there. It has become a traditional pilgrimage for a Cultist to portal to Heck to preemptively tether their souls to Heck in preparation for death.

You cannot open a portal to Heck. In order to get to Heck (without dying) or summon a Demon from Heck, one must complete the correct summoning rituals to open a Hole.

Normally, only cultists end up in Heck. But if the ritual goes bad and a Heck Hole gets left open (or if someone leaves a hole open for shits and giggles - here’s looking at you, coldpeppers), other people could end up in there too. Accidental visitors don’t usually get past the first squircle, but should you encounter someone driven mad by the depths, well… not much can be done about that.

Story of the Golden Ralph: A cultist went through the Hole, and their thread was about to run out. The other cultist - Steve! - grabbed the thread but got pulled into Heck, and followed the thread looking for them. As the other cultist continued through Heck, they were still holding their end, and slowly unraveled their own robes until they became naked. The other cultist as they followed got to see all the trials second-hand, and this is how we know how the squircles are connected and what the trials are and about the cookies at the end. When they got to the end, they saw the other cultist all naked and caring. They gave the bundled-up thread to the naked cultist, who had lost all apathy. By gathering all the thread, the ralph had been effectively transported into Heck, and became aware that the naked cultist must be clothed, paradoxically becoming golden ralph. Or so the story goes. Upon witnessing this, the one who followed tells of an Exit Sign, where they walked back out to tell the tale. After this, Steve decided to never go back and chose not to tether their own soul. We don’t know now where they ended up…

The wise one says: in order to become fully clothed, one must first unravel.

This is the origin of the tradition of hanging a ball of red yarn from your cultsmas tree.

The Heck Binding Ritual:

When a cultist makes their first Ralph, the time comes for them to decide if they will bind their soul to Heck for a chance at a resurrection after they die.

Ralphs cannot enter Heck. If they try, they’ll just hit the floor where the Hole is, as if there were no Hole there at all. This is a key part of the Heck-binding ritual. Your Ralph will become your tether back to the mortal realm, slowly unraveling the deeper you go. To have any hope of tethering your soul and getting out alive, the vibe is “don’t do anything here yet, you’ll have plenty of time to play when you’re dead”. Complete your ritual and get out before you get distracted, wander too far, and run out of rope.

If you run out of tether, you’re stuck down there forever.

Another cultist can enter the Hole you made, but they won’t be able to return via your tether, so they’ll be stuck until they make it to the casino and their number comes up, however long that takes - just like a dead guy.

A short list of Heck-binding ritual supplies:

  • Your first (and ONLY) Ralph - freshly minted; OR, a standing Heck-hole will get you there
  • Oil of Clooparion
  • Jar of spooders (not strictly required for the ritual, but trust us)
    • “That guy looks like he’s got a pocket full of spooders” - a euphemistic saying that implies a cultist seems likely to get into some trouble
    • “pocket full of spooders” - likely to schmooze you
  • Chalk
  • String
  • Crystals (get your Heck Binding Starter Kit from Practically Potion at a 50% discount off of all included crystals! Wow)
  • Intriguonometry for Dummies
  • Minimum of 2 Binding Buddies highly recommended

While you’re busy in Heck, you need to leave the hole open of course - and if there are brainspiders nearby (or better yet, a jar of Spooders), demons are tempted to emerge. And that’s how we get demons.

Story of Chaos Hollow: This is how Pixie got stuck down here and how the Chaos Hollow originated. She created the ralph just to get herself there, and unraveled it with full intention of exploring Heck to its fullest - and writing a book. An elaborate cardboard construction forms the “real” shape of the Hollow, within which Pixie’s imagination forms the pixie-populated realm itself. There, she happily bakes cookies all day. Those who enter the hollow find themselves with a suddenly limited attention span…

Upon entering the Heck Hole, you’ll find yourself in the first squircle of Heck. There are 7 squircles in all, as best we can tell. What you’ll do next depends on your goal. Cultists who aim to return to the mortal realm eventually will probably try to head for the 5th squircle, where the casino is (more on that later), while others could be tempted by the cookies rumored to be found in the 7th squircle (more on that later too).

The information Cultists have about Heck is from Cultists that have gone down into Heck and returned or managed to send their demons back with information for the cult. There is a lot of information about Squircles 1-5, since most Cultists are aiming for the Casino so they can tether their souls to it, so that when they die they have a chance to win the jackpot and get sent back up. As to those who went deeper, we have little else but myth and dreamlike half-remembrances.

Demons from different squircles of Heck develop different characteristics:

-1st squircle demons are the standard Cultist companion demon

-and the hierarchy of demons?! (it’s possible that on the seventh circle of Heck, the demons like sweet-pickled spooders…)

-

How to Open a Heck Hole

Steps to completing the Ritual:

  • Cleanse the air with a censer of Brainspider Repellent
  • Sweep the corners of the room, top to bottom, such that no entities remain.
  • Fill the coffee pot - your Binding Buddies will be there for a while
  • Take your chalk and:
    • Inscribe the circumference of a roundtangle
    • Weave a Quantanguloid scripture and affix it to every other vertex.
  • Fractify your crystals to the nearest minuend and arrange the remainder to form a trapesphere
  • Place your Ralph in the center (or he can walk in there himself, as long as he doesn’t knock anything over)

If everything is properly placed, the Heck Hole will now be open.

Upon stepping into it, you might get that feeling like you were on the edge of falling asleep but your foot missed the last step and you suddenly fall back awake. At this point, you will find yourself in the First Squircle. Now you must make it to the Fifth without getting distracted or forgetting why you’re there. Good luck!

Squircles of Heck

Traversing Heck is a directionless pursuit with highly specific criteria.

First Squircle

The First Squircle - A muddy place.

First Squircle - Where most cultists’ demons come from. This is the First and shallowest layer of Heck, so shallow that once you drop through a Heck Hole into the First Squircle, you can easily run across other Heck Holes in the ceiling that you can also attempt to exit through. The rain leaks down from the world above Heck and into the First Squircle, thus it is mostly mud and caves. The Heck-famous “Mud Peppers Super-Deluxe Arena and Emporium” hosts the best and soggiest games in Heck. In the center of the First Squircle is a giant colosseum that hosts the main games. Elites from across Heck gather here to spectate sports such as… a crowd favorite - Mud Hole, Demon Quad Racing, Demo-derby

Trial to exit: Walk away from anyone and anything that is happening in the first squircle. Totally not caring to do anything in particular will lead you to the next squircle.

Second Squircle

Second Squircle - A quaint sandwich shop.

The floors are sticky. You have to stand in line to get to your turn to make a sandwich. When you get up there, it’s up to you to deliver the best possible instructions to the demon staffing the counter to put your sandwich together in an attempt to produce the Perfect Sandwich. Success is highly dependent on the staff that day, and how busy they are, because somehow remote orders are coming in and taking up all their attention.

Trial to exit: Make the perfect sandwich, which involves sacrificing the sandwich itself to a demon with no taste.

Third Squircle

Third Squircle - House of Mirrors.

In the third squircle, you are always in your own way. The mirrored surfaces present obvious reflections at first, but soon it appears that whatever you desire most is right behind you - or right ahead of you - just through that opening. Only it’s not an opening, and the harder you try to get over there, the more obstructed is the way.

Trial to exit: If you’re a cultist of the Church of Divine Apathy, and you haven’t lost your apathy by now, this one is actually pretty easy. Just walk through it. You emerge onto the stage of the fourth squircle.

Fourth Squircle

Fourth Squircle - Talent Show.

What makes you special? What unique talent do you possess? You probably forgot when you joined this cult. But you’d better figure it out, because a rowdy audience of demons will Heckle you relentlessly until you manage to impress them. You can’t understand what they’re saying but you can definitely tell when they think your talent is stupid and lame. The harder you try to impress them, and the more the Heckling gets to you, the more delighted the demons are by laying it on you.

Trial to exit: Handle the Heckling with grace until they get tired of trying to get your goat and pass you (or until you do something so legitimately ridiculous that they are actually entertained and pass you).

The wise one says: A sensitive cultist keeps a pocket full of Spooders. (but good luck keeping a pocket full of Spooders this far in!)

Fifth Squircle

Fifth Squircle - The Casino.

The Casino runs on the power of the Souls bound to Heck. When you gamble at the Casino, you aren’t betting anything but also aren’t winning anything. That is, except if you hit the jackpot and get yeeted back to the mortal realm. This Squircle is an endless casino, full of flashing lights, buttons and levers, as well as refreshments that you can never afford. Demons run the Casino. There are many jumbotron screens airing the current Mud Peppers games that casino-goers can bet on. These large screens offer views into many different squircles of Heck, as well as sports like golf and curling from the mortal realms.

Games:

  • The Ralph Machine
  • Respec Leader

Sixth Squircle

Sixth Squircle - Pointless Tedious Tasks.

The first task gets you to the Sixth Squircle. You think “the Seventh Squircle is just over there if I only just” and before you know it there is just *one more* task you need to complete to get there… Put together this Ikea furniture, mow this yard of gravel, etc… The more you care about getting to the cookies, the more tasks there are to reach your goal.

Seventh Squircle

Seventh Squircle - The Cookies.

One might ask: Are there really cookies in the seventh squircle? Has anyone ever come back to confirm that? Are Cultists being lured there for another reason? Is there a suspicious advertising campaign throughout Heck to get people to go to the Seventh Squircle?

By the time you get to The Cookies at the center of Heck, you have cared so much about doing all the tedious/difficult tasks necessary to arrive that you realize you have truly forsaken apathy and are lost to Heck forever.

Throughout all Squircles of Heck, there can be found advertisements from small signs to massive flashing billboards for “Heckin Good Cookies”. These cookies are available in the Seventh Squircle! Come try them today!

Practically Potion Crystal Lounge

Like a hookah lounge, but also a crystal and potion shop. And you smoke the crystals and the potions.

Alchemic ingredients:

  • Eyebat crusties
  • Squorp Eyes - a delicacy enjoyed by astral projectionists/ponderers

Equipment:

  • 4D Tesseract Pan (used to cook 4th dimension creatures)
  • A Barry (for neutralizing toxins)

Potions:

  • Brainspider potion - like a smokebomb but they just forget you’re there at all
  • Trouble Shooters (drink)
  • ChillMax
  • Squorp clone drink - made from squorp eyes, it creates an instant clone of yourself that only lasts for a while. Instant drinking buddy!
  • Rizz Potion (xilf milk)
  • Skwelp gas - floating potion
  • Pickled demidorf (to counteract demidorosis)
  • Something that reverses voidtouched effects and/or void madness
  • Ougliette tea
    • Served with a little guide card to help you read the leaves

There might be a guy out back selling “impractical potions”... not to be trusted.

Phaedri’s Voidtouched Retreat

“Phaedri’s Haven for Aetheric Enlightenment, Detox, and Ritual Integration”

  • This is where the echo chamber is. This is a key amenity: like a sound bath of reverberating affirmation.

Treatments:

  • Flickernif aura cleansing

Ethereal Plane

The place where cultists send messages, like the post office? Accessed by ponderers who pass messages?

Is this the place that people go when they trip on psychedelics? Like the entities that people see when they smoke DMT are just the thots, but they came in the “back door” and so the entities here like super trippy, vs the Ponderers come in the front door and it’s pretty tame, just thots floating around and other cultists projecting there.

The Deep

No visible blocks in this section.

Flat Moon

  • The Moon is flat
  • Cultists shall never go there
  • No one else shall ever go there either
  • The Aliens forbade visiting the moon under threat of death laser, and that was reason enough for us

The Phront

A laundromat! Cultists need somewhere to wash their robes, right? Ample washers and dryers available at all times, somehow. What else could be going on here? Nothing, as far as we can imagine. What do you mean?

Brands

it's like advertising, but advertising advertising!
leader
under revision...

There are many cult brands that you may see throughout cult materials...

Cult Labs Brands

Developing trustworthy and innovative products that affect the lives of cultists everywhere! See Cult Labs for more information.

The Cult Labs brand, is the public facing image of The Science! We made The Science, and the The Science made us! Not all science can look as friendly as this little guy! Sometimes we have to sell it to you. You needn't worry about where that new arm came from, or how we source our slime. We just trust the guy who knows.

The average person is far too simple and backwards to be doing research on their own about the products we make or reasoning out the complex morality of whether or not we should. It's far better to sit back and enjoy our solutions to the problems we may or may not have caused.

ApathX

A drug produced by Cult Labs to facilitate generally giving less of a fuck. Recommended to those at risk for making other people responsible for the consequences of their decision to care much, much too much.

Side effects: Stuffled nose; drowsiness; changes in color; inability to identify vanilla; obsessive behavior (If caring persists for more than 4 hours, consult a Cult Labs licensed physician); death. (The best drugs include death as a side effect!)

Might be used to treat or reverse mild void-effects.

If you have to ask if ApathX is right for you, it is.

Ritualis

Ritualis Penis ascension pills: Next. Level. Dick.

Designed for enlargement, performance enhancement, and a direct increase in penis level. Some have gone to great lengths to achieve the same results: complex and tedious rituals with a small but excruciating margin of error. Why go to all the trouble, when you can skip the ritual and get Ritualis? Take your penis to a new plane of enlightenment.

Want to spread the magic to others? Show your love of Ritualis with this great mug.

Side effects: xerostomia, insomnia, hypertrichosis palmarum; epididymo-orchitis; illuminatio conscientiae; strabismus; and leprosy. If your penis begins to glow, discontinue use. Overuse will lead to your penis falling off. If you are a woman or thinking of becoming a woman, do not take this medication.

Other marketing concepts:

  • Next level dick. <-
  • Don’t bother with a ritual - get Ritualis! Sick of enacting tedious rituals just to get one thing wrong and have to start all over - or worse, get a screwy result? Skip the ritual - get Ritualis.
  • It’s super natural!
  • It’s a sure thing.
  • Treat yo’self.
  • YOLO.
  • Abracadabra
  • It’s your time to shine.
  • Experience oneness with your penis.
  • Rise! Rise!! Riiiiise!!!
  • Inadequacy-be-gone!
  • Produce an heir without the care.
  • Take your dick to the next level.
  • Level up your bedroom experience.
  • Tired of grinding slimes? Level up instantly with ritualis.
  • Ritualis: Pierce the Heavens
  • Ask D-expert

Is it just a brainspider in pill form?

Rez-erect (or something)

  • Put the romance back in necromancy and bring back your long lost love!
  • Get a loved one back on their feet
  • Dead romance? Bring it back…
  • DieAgra

Spooders™

Pickled and jarred brain spiders for demon consumption.

Practically Potion

On the web at https://www.practicallypotion.com/

* At Practically Potion we are dedicated to providing you with top quality products and service!

You'll find that when selecting a specific item; the product photo updates to the item being purchased. (1oz Tumbled Stone batches excluded)

We hope that you find something magical!

Use code CULT for 10% off your order.

Pannel 4 News

Pannel 4 News: Doom to your door! 24-hour coverage of world (and other world) events, whether something is happening or not. You wouldn’t want to miss the impending apocalypse, would you?

Demon and cultist news anchors broadcast important headlines around the clock. "Voidlings on the loose? Join us tonight at 5pm to watch the world burn and generally do very little to help."

Ralph Records

Producing a cult records. Bop along to cult propaganda! Just look for the eyeball, and get us stuck in your head today.

KSQT 1720 AM (Cult Radio)

All sqooter all the time.

Heckin’ Good Cookies

The Cookie Brand advertised to be found in the seventh squircle of Heck.

  • Comes in Chocolate Chip and Dark Chocolate Chip

Voidberry Crunch

Our faithful snack. The voidberries taste like real voidberries! Want to know more? Just ask Mr. Voidberry. It’s more than a meal - it’s a breakfast you can feel.

Cut from the root of our finest berrylings comes the cereal you’re not allowed to like, but totally do. - AWN

Void Collections

No visible blocks in this section.

Void Pro

The only service that exists for cleaning up voidlings that have escaped from portals.

Left a portal open? Someone else did and it totally wasn’t you? Call Void Pro and they’ll send a Collector (or a team of them) to deal with it so you don’t have to.

Stay alive, don’t be slow - call 1 800 VOID PRO!

Doom City Skate

No visible blocks in this section.

Teams

Obviously we are all cultists... right??? However, our total lack of identity requires a little team spirit occasionally. (we love a good paradox from time to time). If you've been here long enough to know, then you know we have three teams you can join based on our original characters, well four if you count the non team team (which we don't).

Participants are invited to enjoy:

  • Community stats
  • An exclusive discord channel to talk smack about those lesser teams
  • A team symbol for your character sheet
  • A neat video when you join
  • Pride? Rep your team!

There are three teams: Team Demon, Team Ralph and Team Brainspider.

You can join a team by watching a Cult stream, and typing into the chat:

!join team ralph|demon|brainspider

Be ready to confirm that choice by typing again:

!join

this is important because teams are final and non refundable (unless Phaedri likes you enough maybe... it hasn't happened yet)

Team Ralph

Obviously the best team. Loyal, little, and lovable! Team Ralph represents friendship, loyalty, and the indomitable spirit of those task-driven, detail-oriented folks who won't rest until they reach their one very specific goal. You couldn't ask for a better friend (or at least a more faithful servant).

Team Brainspider

Obviously the best team. What even is a brainspider anyway? If you joined this team you probably know. Team brainspider represents... teamwork? Unity? A collective... something something, still fuzzy on the details... maybe ask Kismet. Or maybe don't... she seems to be a bit brain-damaged... like something's missing up there, ya know?

Team Demon

Obviously the best team. Team Demon represent chaos and discord. The word "evil" gets thrown around (inasmuch as a cultist could be evil), but how about "mischievous"? Whatever else you want to call them, Team Demon will heck you. Committed to the mostly harmless disruption of any vibe, they keep the world interesting so we pay attention.

Team demon also boast the best cookies ever, hecking good cookies, from the 6th squircle. We will give anyone who joins Team Demon a cookie. Trust us, there so hecking good!

Team Girls

NOTE: The girls “are not breedable” and there are no male equivalents.

The Ralph Girls are helpers at Practically Potion Crystal Lounge, where they were created as the result of alchemical experimentation - and tenacity! Friendly and service oriented, Ralph Girls are scholars of the alchemic arts and crystallography. No one better to have around on your trip to Heck or serving the best brews in town.

The Brainspider Girls were genetically engineered by the Aliens, and thus originate in Outer Space - “A formidable combination of two dangerous creatures - cute girls and brainspiders”. Brainspider girls teach dance at Kismet's Phrontisterium and remind us all to stay weird.

The Demon Girls are native to Heck and hang around the Casino in the Fifth Squircle. You can catch them topside hecking around, probably loitering outside the phront or teasing Ralphs scurrying about in The Vaults of Meh.

Holidays

Brainspider Awareness Day

Celebrated annually-ish on the first day a cultist remembers brainspiders in a given year.

A holiday on which all cultists celebrate the awareness of brainspiders. For some reason we need a regular reminder.

Leader’s Ascension Day

Celebrated annually on the Winter Solstice

The day that leader emerged into the world, and the day the Great Conjunction of 2020 invoked his ascension. Praise!

The Day of Great Indifference

Celebrated annually on August 24th

The day DevCro discovered that all unmarked channel point redeems on Twitch could be refunded, restoring hundreds of thousands of channel points to our cultists.

bro caused the day
SourdoughRequiem, of DevCro

Homemade Corndog Day

Celebrated annually on July 17th

The day Leader discovered you can make your own corn dogs. Also the inspiration for Fry Day.

Cultsmas

  • Celebrated annually (pretty much all of December)
  • The Cultsmas Tree is in our realm… mostly. It is decorated and depicted as though emerging from a portal, as a cautionary tradition to remind cultists not to leave portals open!
  • Golden Ralph is watching you…

One night, a while ago, probably in December, the Church of Divine Apathy cultists were gathered around doing, well, whatever they felt like. One cultist noticed a cold draft about their ankles and turned to see an open portal to the Void, a hole in the fabric of space and time now teeming with eyes and tentacles and goo. The cultist had scarcely let out a mildly concerned moan before being devoured whole by a Voidling feeling jolly to be on a new plane of existence. Chaos ensued as the cutlists were forced to care enough about their own lives to run, fight, or, for Leader's sake, CLOSE THE PORTAL. Some were too apathetic to respond at all. Cult Labs, with the help of The Science, quickly created Void Collections Technology™ to capture the invading Voidlings, and someone thought it was funny to stick a tree in the portal and watch it wobble around - thus the tradition of Cultsmas was born, an annual reminder of what happened that fateful day. Plus, it's the most seasonal time of year!

Cult OS

cult icon

Cult OS (aka divineapathy.com) is your go-to stop for all things Cult and Cult adjacent! What Cult? This Cult, of course! Just click the "cult icon" at the top of the screen, or where ever it happens to be, and zorp right back to Cult OS from wherever else you ended up in the cult universe... hopefully! We think. Probably...

And OH the places you'll go! We have widgets, art, and games galore! Well, it's a work in progress anyway - and hopefully a place where dreams come true!

This section aims to explain each and every one of our little pocket dimensions, what they are, and how to use them.

Don't forget to follow the rules wherever you might end up. We'd rather not have any episodes >.>

Social medias

There are many places a cultist might traverse and the Internet is one of those places. We don't really use all of these, and you more than likely use them better - but that's why we're an "US".

Kindly like and follow these various places for the purpose of cult-spreading and feel free to post or use cult stuff in your communicationships with others!

Pro tip: Keep your eye out for cult secrets amidst our social channels to unlock special avatars for your cultist on Twitch, or... other things. Who knows!

Discord

Discord is where we do most of our socializing and real-time interactions for the Twitch stream . It's an open invite at the moment, but that won't last forever. Get in now while supplies last!

Twitch

Where it all began... sorta. Our origins are all over the place, mannn. The Cult as you know it today runs a live stream on Twitch every Tues, Weds, and Thurs! Tune in and tune out.

YouTube

Youtube, what can we say... We attempt to post media, clips, and other things we do. We usually get around to it eventually. Who knows, maybe we'll be better at it by the time you're reading this.

"X"

X is where Leader posts mostly, very slowly spreading apathy to the most unapathetic of places.

Instagram

Insta what, how do I... why do you need to collect all the data of my mortal soul? Does this confirm souls are real then? Oh well... We post art here when we remember. Check us out on Instagram ~right meow.

Facebook

Oh look, another angry mob. Listen, we'll level with you - we avoid this place most of all. It all just feels like a back ally you could get stabbed in, except for the guy stabbing you is a relative somehow. In fact, go here instead! It's probably better for everyone...

...OKAY FINE IF YOU INSIST

Spotify

Oh heck, we have music? Check out our community-made Cultsmas album or our steaming hot AI slop over at Spotify or YouTube Music or basically anywhere they accepted us. PRAISE.

Suno

Our favorite AI overlord, SUNO turns cult themes and void lore into the music we bop to on streams. Because who doesn't want a bop.

Linktree

Cult OS home page

An entire section about a section you're on, sectionception if you would.

Here we will cover all the modules on the cult home page... we are calling them modules right Phae? We'll tell you a little bit about each one and what you can do there. We have lots of ideas of things to be, so hopefully this is a helpful section section.

The Void!

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GIFS

The G is silent, it's actually pronounced IFS.

Did you know we have gifs? You can mostly find them by typing "coda cult" into most any place you can search for gifs. We also have Voidling gifs too!

If you for some reason prefer to send the gifs yourself, you can see them all from the GIFS page on Cult OS home screen. PRAISE!

Misc

Is as it is, a place for things without a place yet. Internet things we make will aggregate here and be properly sorted out later.

Noir

One of the many places a cultist might find themselves, in this world things have gone black and white and everyone's a cultist. Crime does doesn't exist if everyone is a cultist right? right?... do your own investigation!

Puzzle Corner

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Stream Stuff

Ah yes! Our Ritual Gathering, Tune in 5 to 8pm PST Tuesdays, Wednesdays, Thursdays, and sometimes whenever we feel like it to the Church of Divine Apathy's live stream on Twitch (at least until you or us are banned)

You will learn of our Cultist ways, study and collect Voidlings, look at memes sometime, or even occasionally play video games! WOW!

Stream Avatars

Stream Avatars is you, a mini you, for our beloved stream viewers. Many of our indifference point rewards are actual games with real prizes! You can unlock skins for your avatar through these redeems, or just pay for them with your time... or your money, probably both.

Currency: Avatar Points

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Unlocking Stuff

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Powers (commands)

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Emotes

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Indifference Rewards (channel points)

Exchange your indifference on the Stream of Divine Apathy for, out of this world effects, dice rollers, message highlights, games, unlocks, singalongs and more! Learn about them below.

First

Show everyone that you showed up FIRST and be rewarded with void tokens and bragging rites! This can only be redeemed once a stream of course! Get it while supply lasts!

Build up a FIRST on stream streak and show it off on your character sheet.

Hey B

A little reminder of how ungovernable leader is, and furthermore how ungovernable we all could be.

Pressed for the 1000th time by BigMac021610

One of Us

One of Us! Plays a random cultist saying "one of us". Encourage cult spreading, or remind us all to be one of us, and not to be one of them.

P.S. if you're one of us and want to say "one of us" as one of us, send us a recording of you saying "one of us"!

Battle Royale

The battle royal, a game for and by stream avatars. This button will trigger an all out free for all battle of the cult avatars, you're Ralph included, he will even fight for you. Winners can unlock avatar loot, points, and possibly even void tokens! Only one way to see who comes out on top!

If the brainspiders has been redeemed, this button becomes our only hope of defeating them.

Eyebat Swarm

A swarm of eyebats appear! !jump in chat to try and catch them for more avatar points and of course stats for that very impressive character sheet!

Sow Discord

Sow your own discord! Send a cultist to play the discordian on stream. Guaranteed to mess up any vibe... our stream is a bit scuff and discord is a normal part of the show, celebrate calamity and send it over the edge with your store of indifference! You can summon mulitple discordians for maximum effect.

Brainspiders

Brain... spiders? See the thing about the brainspiders button, is it creates a brainspider nest on stream that will periodically replicate (ew!)... and what's worse is your Ralphs will enter with brainspiders and... fight for them!? Terrible! Unless that's what you wanted to happen.

The only way to defeat brainspiders is in a "battle royale" that is won by anyone that's not a brainspider (or on their team). Make sure you've saved enough indifference!

Spam

Spam spam spam spam spam SPAM! Click and see! The more you click the more you get, just don't crash the stream please.

Spine Song

Remember the spine song and enjoy an obscure cult reference repurposed as a cult sing a long! Cooldown may apply.

Roll For It

Roll players delight! Try your luck on stream with this simple dice roller. Just say what you are rolling for and throw. What could go wrong?

"any number of elaborate tries to not be a pigeon will eventually succeed, given time"
leader

Mass Praise

Modify a Single Emote

Would You Rather...?

Book of If

Respec Leader

Spawn a Humunkulus

Shun the Nonbeliever

Highlight My Message

The Claw

Voidball

Get 1000 Avatar Points

Ask the Oracle

Sacrifice

Add Another Brainspider

Tips Daemon

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Trivia

  • “Panel 4 news” is a reference based on the fact that our original comics maxed out at 3 panels
  • A portal - the blue/green swirly thing - isn’t a thing at all, but the byproduct of a portal being opened. It’s the effect a portal has on the surrounding spacetime!

We wear red robes, with faces long and gray, And eyes that bulge, in a strange way. We love triangles, and build them oh so tall, But mushrooms are our gift, to answer your call. We smoke DM3, to slow our minds down low, So we can talk to you, and watch your world grow.

I am a place of endless black, where nothing has a hold, Where things that have no place to be, forever roam and fold. I hold the seeds of everything, and strange, impossible forms, Where time and space are twisted, and madness takes its norms. Creatures float and gather, in clumps that defy sense, A table with teacups, a tree with legs, a swirling, strange defense. Through portals, cults may enter, seeking what they can't explain, But too long in my embrace, and sanity will wane. -kingakira123
“I am a place where the strange and the wondrous collide, Run by a secretive cult with their own agenda to abide. I am a source of wealth for a church of apathy's embrace, Where creatures from the Void find a new place. I offer a feast for the senses, both delightful and dire, With foods that defy description, setting your taste buds on fire. My location is a secret, a crossroads of the unknown, But with a guide and a price, my wonders can be shown.” - kingakira123
“I'm a cafe, a strange and wondrous sight, In the Void I dwell, where day turns to night. Lost and hungry, you might wander my way, A Void Traveler's guidance, your only display. My coffee flows freely, a bottomless stream, Waffles stack high, a delicious dream. Time twists and turns, a chaotic delight, With humunkulus helpers, both day and night. Portals open, leading to realms unknown, But into my cafe, you'll never be shown. I'm open on Thursdays, but every day's Thursday here, So step inside, traveler, and banish your fear. What am I, this place of endless surprise, Where reality bends, and the unexpected flies?” - kingakira123

Journal Entry Ideas

  • Entry from the perspective of a ralph/demon?
  • Entry from the perspective of a cultist with brainspiders, ei “to do list for the day: take of the trash, write a report…. Ummmm tell my friends about something important… Also why do I feel like dancing?”
  • The hecktape letters - demon perspective version of the screwtape letters,
  • To the professor of ralphomancy - I’m sorry to write to you at such a late hour… describing how a bunch of ralphs have started building a monument to something he doesn’t recognize (can’t see that the ralphs have brainspiders)
  • Story idea: after someone has ralphed themselves, someone might notice that there are extra ralphs around that don’t seem to belong to anyone - entire departments run entirely by ralphs for some reason - and one could fall down the rabbit hole of trying to figure out whose they were, tracking down the cloth, gathering as many of them as possible in an attempt to reconstitute them, but not managing to bring them back as a whole…
    • Some kind of plot where someone ralphed themselves purposefully, and left behind a manuscript with clues about how to find his ralphs and put them back together (left sticky notes on them etc.)
  • Mr. voidberry abducting cultists and forcing them to ralph themselves to create a workforce
  • Kevin, the ultimate anit-cultist: suppressed all his cares until they came out in some horrible way, and he cared more than any other cultist before him
  • Underground Ralph Fights
  • There are many journals/scrolls that the Church of Divine Apathy has collected (ei from Cultist Explorer, “Day 11 - covered in mud, not sure where to go” to “Day 10003 - not sure how long I’ve been here”

Leaderisms

Compendium of known leaderisms:

  • additionalized = ?
  • alchemicals = the stuff things are made of
  • cathexis = ? The prosses of catharsis, or the height of a cathartic process.
  • condescendant = ?
  • descripture = descriptive scripture
  • heresy = heresay
  • ingestment = consumed for the benefit of future-us
  • intertwingle = intertwined and mingling, generally socializing
  • largon = jargon based on the lore
  • leadersplaining = when leader explains something (in undercommon)
  • lorethodoxy / unlorethodox = an adherence to the lore
  • mass-occur = the occurrence of a mass, e.g. this cult. An instance of a gathering
  • mehnificent = something so apathetic if deserves recognition
  • moltiplication = when something molts but multiples of it come out
  • mundaning = intentionally acting in a mundane way
  • portmantofu = the art of portmanteau
  • proclamity = proclaiming a calamity
  • quantunundrum = a quantum conundrum
  • quird = quirky word
  • sacrelicious = a taste that goes against the creed of a religious ideology... like a jew eating bacon
  • scientician = the guy that does the science behind The Science!
  • scravaging = whatever was left behind before we found it, it's gone now
  • tangentleman = a person who goes on a tangent in a kind and orderly fashion
  • theorhetical = rhetorical theory; no point trying to prove it
  • thought-put = consideration applied to something, like kinetic mental energy
  • wackinine = that shit wack and asinine
  • Multiversity = a school for skills useful across the multiverse
"the epitome of a tangentleman"
leader

Void Collections

"Someone left a portal open again! How foolish. Creatures are escaping from the void! The Church of Divine Apathy is generally freaking out, and that just throws off the whole vibe. Help the cultists reclaim apathy by collecting voidlings with our patented Card Capture Technology!

Just sit back with your favorite streamer and let those bars fill up. Hang out long enough to collect them all! Then hang out even more to power up your collection..."

Conspiracy Ideas?

  • Cult leadership has incredible luck that some think they are secretly controlling/breeding/hustling the Clooparion market.
  • The Void Cafe IS the Thing.
  • “If you ever sold your soul for $5 or a hostess cake or pop-tart or something, then that was an agent of the cult and we have your soul here somewhere”
  • Every time anyone has stubbed their toe, it’s our fault; we got cursed

Cult Sayings

  • He’s “such a ralph” - whipped, subservient, dumb
  • “That guy looks like he’s got a pocket full of spooders” - a euphemistic saying that implies a cultist seems likely to get into some trouble, “pocket full of spooders” - likely to schmooze you, or hoping to bribe their way out of a situation they would otherwise be cornered in
  • “you ralphed yourself” “Leroy ralphed himself; he’s gone to a better place, ah meh”
  • “Get Ralphed” to get ralphed means you made too many ralphs and disappeared altogether. Means “go fuck yourself”
  • “Not in the book” when you just can’t care about it
    • “I’m a little out of the books today”
  • “Yeah I’ll ponder that” a blow-off when you’re not going to consider something at all
  • “You’re turning into a real Peter” someone who is starting to care too much (like Peter, the anti-cultist, who suddenly realized he cared… a lot)
  • “pulling The Thread” - engaging in a bottomless pursuit, based on the idea of unravelling oneself to become nothing
  • "cult spreading" the act of spreading the cult, highly encouraged
  • "starting a new thread" trying again with a new Ralph
  • "Raph's Parodox" basically a which came first the chicken or the egg situation
  • "bragging rites" the ritualistic and totally legal practice of rubbing it in
  • "Thot boxing" when cultists get together to smoke the good stuff and share a collective mind wandering experience.

Testimonials

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